古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

水晶动力开发日志:《古墓丽影10:崛起》幕后故事

发表时间:2015/10/30 00:00:00  来源:“ZZer”转载  作者:古墓丽影中文站  浏览次数:60971  
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[目录] [Building the Myths of Rise of the Tomb Raider] [Finding Inspiration for Rise of the Tomb Raider] [Research and Reference in Rise of the Tomb Raider] [Building from Life] [Creating Believable Hair and Fur] [Creating Believable Materials] [Creating Believable Skin and Character Material Effects] [Creating Motion and Emotion with Animation] [Bringing Lara to Life with Blendshapes] [Physically Based Rendering and Post Effects] [Building Larger Worlds with More Fidelity] [Snow Tech and Houdini Simulations] [Scoring Dynamic Combat with Procedural Music] [“I Must Not Fear”] [The Bear Chase] [Rise of the Tomb Raider for Stealth Gamers] [Rise of the Tomb Raider for Puzzle Gamers] [The Evolution of Tomb Raider Hubs] [Expedition Modes] [A Little Thing About A Little Thing]

Dev Blog: Research and Reference in Rise of the Tomb Raider 

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Note from Brian Horton, Game Director: “In light of the news about the bombings in Turkey today, my thoughts go out to the people affected by this tragedy.”

[Leading into the launch of Rise of the Tomb Raider, we’ll feature a variety of developer blogs that lift the curtain on the creation of Lara’s first great tomb raiding expedition.]

Creating believable worlds for Tomb Raider requires extensive reference gathering, and we take photos on location. For Rise of the Tomb Raider, our story begins in Syria in a hidden refuge carved into the mountainside. 

水晶动力开发日志:《古墓丽影10:崛起》幕后故事
Cappadocia is in central Turkey and has a similar climate to Syria with underground cities carved from rock. This was perfect reference for the Prophet’s Tomb, the scale and artistry was amazing and the quality of light was luminous. The photos above and below are a small sample of the hundreds taken.

Lara travels back to London, and we wanted to capture some of the local architecture to represent the location around Lara’s flat. King’s Cross was a cool location to shoot in, with a mix of businesses, the train station, and industrial brick living spaces.  

水晶动力开发日志:《古墓丽影10:崛起》幕后故事
The bulk of the adventure takes place in Siberia, and we chose to use online research for most of the mountains and abandoned Soviet Gulags, but the lush valley in the center of the hostile tundra was inspired by Yosemite. This location is very convenient for us to travel to and had amazing examples for mountains, trees, grasses, and rivers.

水晶动力开发日志:《古墓丽影10:崛起》幕后故事
Byzantine architecture is a late Roman style, which is inspired by Greek architecture. One of our locations is inspired by a Greek Library from Ephesus in Turkey. The ruins here are very well preserved in places and are badly damaged in others. The library façade below was a perfect example of the architecture, carved detail and distress we were looking for.

水晶动力开发日志:《古墓丽影10:崛起》幕后故事
The Mythical City of Kitezh is a Russian myth, but the Orthodox religious architecture in Russia has rich Byzantine influences. Hagia Sophia and the Blue Mosque in Istanbul would be the main inspiration behind the mythical city. 

水晶动力开发日志:《古墓丽影10:崛起》幕后故事
Hagia Sophia was the crown jewel of the Byzantine construction. The signature stacked dome design was an engineering marvel for its time, and the impression you feel going inside is simply breathtaking. The scale is massive and took my breath away to walk through the central chamber. The golden domes seem to float above, the walls are panels of various different marbles. Dozens of intricate Brass chandeliers hang low from the ceiling, detailed carvings decorate the capitals of each marble pillar and the meticulous detail of the mosaics glisten in the glancing light.

Byzantine Art and architecture has been a passion of mine for many years and it was an honor to capture thousands of pictures of these amazing locations. Our artists are committed to bringing as much detail and authenticity to our worlds as possible, these reference trips are just one small example of how we do that.

Brian Horton
Game Director, Rise of the Tomb Raider

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