[目录] [Building the Myths of Rise of the Tomb Raider] [Finding Inspiration for Rise of the Tomb Raider] [Research and Reference in Rise of the Tomb Raider] [Building from Life] [Creating Believable Hair and Fur] [Creating Believable Materials] [Creating Believable Skin and Character Material Effects] [Creating Motion and Emotion with Animation] [Bringing Lara to Life with Blendshapes] [Physically Based Rendering and Post Effects] [Building Larger Worlds with More Fidelity] [Snow Tech and Houdini Simulations] [Scoring Dynamic Combat with Procedural Music] [“I Must Not Fear”] [The Bear Chase] [Rise of the Tomb Raider for Stealth Gamers] [Rise of the Tomb Raider for Puzzle Gamers] [The Evolution of Tomb Raider Hubs] [Expedition Modes] [A Little Thing About A Little Thing]
古墓丽影官方从10月开始陆续通过博客发布了“水晶动力开发日志(Dev Blog)”系列报道,对《古墓丽影10:崛起》的幕后进行揭秘。
《古墓丽影:崛起》于2015年11月10日发售于Xbox平台,在等待游戏发售的同时,官方博客上不定期地更新游戏开发日志,讲述游戏制作的幕后故事。以下是开发日志总目录,请点击链接查阅详情。
(1)Dev Blog: Building the Myths of Rise of the Tomb Raider
(2)Dev Blog: Finding Inspiration for Rise of the Tomb Raider
(3)Dev Blog: Research and Reference in Rise of the Tomb Raider
(4)Dev Blog: Building from Life
(5)Dev Blog: Creating Believable Hair and Fur
(6)Dev Blog: Creating Believable Materials
(7)Dev Blog: Creating Believable Skin and Character Material Effects
(8)Dev Blog: Creating Motion and Emotion with Animation
(9)Dev Blog: Bringing Lara to Life with Blendshapes, PBDs, and Spline-Based Hair
(10)Dev Blog: Physically Based Rendering and Post Effects
(11)Dev Blog: Building Larger Worlds with More Fidelity
(12)Dev Blog: Snow Tech and Houdini Simulations
(13)Dev Blog: Scoring Dynamic Combat with Procedural Music
(14)Dev Blog: “I Must Not Fear”
(16)Dev Blog: Rise of the Tomb Raider for Stealth Gamers
(17)Dev Blog: Rise of the Tomb Raider for Puzzle Gamers
(18)Dev Blog: The Evolution of Tomb Raider Hubs
(19)Dev Blog: Expedition Modes
(20)Dev Blog: A Little Thing About A Little Thing