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古墓丽影2:西安匕首

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古墓丽影3:劳拉的冒险

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古墓丽影4:最后的启示

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《古墓丽影9》约拿扮演者厄尔·贝隆访谈[Bilingual]

发表时间:2016/08/08 00:00:00  来源:“Leon”翻译  作者:DRE  浏览次数:9616  
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约拿的声音——厄尔·贝隆访谈
The Voice of Jonah – Interview with Earl Baylon

——原文网址:http://tombraiding.com/the-voice-of-jonah-interview/

2014年2月12日,记者DRE
FEBRUARY 12, 2014 BY DRE

  约拿·迈亚瓦是一位出色的厨师,同时也特别有耐性。对于劳拉来讲,他不仅仅只是塑造了一位叔叔的形象,也启发了劳拉的原始本能,使得劳拉帮助他和其他船员一起逃离了荒岛。
  Jonah Maiava is an exceptional cook, and a very intuitive member of the endurance. Jonah has more so taken on the role of an uncle-figure to Lara, who helps her evoke her raw instincts as he and the crew rely on Lara to help them escape the island’s persistent hold.

  古墓丽影论坛最近有幸采访到《古墓丽影:重启》中约拿的扮演者厄尔·贝隆。
  Tomb Raiding recently got the chance to speak with Earl Baylon about his work as Jonah in the new Tomb Raider reboot!

  在古墓丽影中演出感觉如何?
  What was the process like for filming Tomb Raider?

  参演古墓丽影是一件平静却有趣和具有启发性的事。因为这是我第一次做动作捕捉,所以有许多的事情需要学习。动作捕捉和拍电影还是不同的。首先,最大的不同就在于舞台上几乎空无一物,你对于你所处的环境没有任何参照物,大多数场景设置都储存在你的脑子里。其次,拍摄过程和拍电影也有差异。拍电影的时候,你会拍摄单一场景下发生的所有剧情,这称为主镜头。然后你再用不同的角度拍摄这一单一场景,这称为选用镜头。他们会重新放置摄像机的位置,拍摄在后期编辑过程中会用到的所有的近景和中景。然而动作捕捉是在一个三维的空间里,他们会在单一场景中一次性从所有的角度来进行拍摄,所以没有必要再拍摄选用镜头了。所以,和不断地重复拍摄单一场景不同,动作捕捉演员在每次拍摄时都能拍完所有的场景。最后,要适应动作捕捉需要一定的时间,我的意思是,你要穿上带有60个反射球的衣服,戴上装有指着你脸的微型摄像头的头盔,所有这些都和绑在你背上的小玩意联通起来。很酷的科技,绝对是一种新的体验。
  Working on Tomb Raider was quite and interesting and enlightening process. This was the first time I ever did motion capture, so there was a lot of learning to be done. This is because MoCap is different from film in a few ways. The biggest thing, of course, is that it’s on pretty much a blank soundstage, with very little to reference in terms of what your environment looks like. The good majority of your setting is in your head. Secondly, the shooting process goes a bit differently from film sets. On film shoots, you’ll film a scene through once, and they call this a master shot. Then you run bits of the same scene again to get what’s called “coverage.” They reposition the cameras and get all the close ups and medium shots to use when they edit the film together. Because the MoCap volume is a 3-dimensional space, and they’re recording you essentially from every angle at once, there’s no need to shoot coverage. So, instead of running little chunks of a scene, over and over, MoCap actors can run the scene in its entirety every take. Finally, the motion capture suit itself is definitely a thing that needs some getting used to. I mean, you’re covered in like 60-ish reflective balls, wearing a helmet with tiny cameras pointed at your face, all connected to doodads strapped to your back. Cool tech. Definitely a new experience. 

  我花在这个项目上的时间大概有1年左右,一会在这儿,一会在那儿,所以我最后还是习惯了这事儿。哈哈。
  I worked on the project here and there for probably about a year, so I did eventually get more used to it. Haha.

  和其他剧组成员在一起工作感觉怎么样?
  What was it like on set, working with the other cast members?

  剧组的所有人都挺好的。我知道每个演员被问到这事儿的时候都会这样说,但是说真的,在拍摄间隙和其他成员一起出去闲逛感觉挺好的。因为拍摄一般都会间隔个把月的时间,所以当我们在更衣室里碰见对方的时候,都感觉像是一次很美好的小型团聚。
  Everyone on set was great! I know every actor says that when asked about their cast members. But really, it was great hanging out with everyone between takes. Because we would go maybe months at a time between shooting dates, it was always a nice mini-reunion when we would see each other in the dressing room.

  有一次,我们几个人在拍摄的间隙在休息区瞎聊。当时当天的拍摄快要结束了,零食桌就像被袭击了一样(所剩无多)。亚历克斯的扮演者安迪和我站在桌前看看还有些啥吃的,其中有甜甜圈和早午餐剩下来的培根。我转过身,半开玩笑地对安迪说:“我们可以把培根放在甜甜圈上(一起吃)。”安迪看着我,说:“你做我就做。”
  There was this one time, a few of us were hanging out in the waiting/eating area between scenes. It was toward the end of the shooting day, so the craft table had been pretty much raided. Andy, the guy who played the role of Alex, and I were standing at the table, looking for something to snack on. One of the few things left were donuts and some leftover bacon from brunch. I turned to him and said something like, “We could probably put the bacon on the donuts.” I was half joking. He looks at me, and says, “I’ll do it if you do it.”

  嗯,味道好极了。
  Yes. It was tasty.

  扮演约拿这个角色感觉如何?
  What is it like performing the role of Jonah?

  扮演约拿特别有趣。约拿是那种很随和的人,总体来说活的很快乐,不容易生气,但是却会不顾一切地保护他的朋友。同时,他也有黑暗的一面,如果你能完成游戏的话,你会感受到这一点。在现实生活中我和约拿确实也有相通之处。首先来讲,我们都是厨师,我也会经常下厨做饭。其次呢,如果你在洛杉矶街头碰见我在散步,特别是夏天,你可能会认为我在角色扮演约拿。真的,我确实是这样穿着的。不开玩笑,我现在也正穿着工装短裤和无袖T恤。我真希望我在开玩笑。我想说的是我把真实的我带入到了游戏当中。
  It was a lot of fun being Jonah. He’s a laid back kinda guy, generally jovial. Not quick to anger, but fiercely protective of his friends. At the same time, he has a bit of a dark side, which gets alluded to if you have game completionist tendencies. IRL me does actually identify a little with Jonah. First off, we’re both cooks. I cook… like incessantly. Also, if you ever see me walking around LA, especially in the summer, I could be accused of cosplaying as Jonah. When seriously, that’s just kinda how I dress. No joke, right now… I’m wearing cargo shorts and a sleeveless t-shirt. I so wish I was joking. I guess what I’m saying is that I tapped into aspects of myself and brought that to the character.

  你是如何得到约拿这个角色的?试镜都有哪些内容?
  How did you get cast for Jonah and what were the auditions like?

  和大多数试镜一样,我是通过我的经纪人得到试镜机会的。我们并不知道这是为了古墓丽影而作,因为他们取了一个代号。甚至试镜中的台词,通常来说应该是真实剧本中的一个片段,都是非常秘密的。角色的名字也变了,试镜中的场景也注明了“只是”试镜,也不是剧本的一部分。进去试镜的时候,我碰到了大名鼎鼎的托比·加德。我想我应该可以猜到游戏的名称了,但是我离开游戏界已经差不多有一年了,我那时并不知道有哪些游戏在筹划中。和常规电影/电视剧试镜不同,这个试镜更多是对你身体的考察。因为涉及到动作捕捉,他们需要对动态中的你有一个印象。所以,除了读台词外,他们也让我做了一些跑步、跳跃和太极拳的动作。我还是第一次遇到这样的试镜。我记得我走出大楼的时候还在想:“刚才到底发生了什么?”
  Well, like most things, I got the audition from my agent. We actually had no idea that it was Tomb Raider, because they had it listed under a code name. Even the sides, which in an audition is usually a portion of the actual script, were all secret-y. Character names were changed, and the scene from the audition had actually been written *just* for the audition, so it wasn’t part of the script at all. I went into the initial audition, and there I met Toby Gard, whose name we all know. I guess I could have drawn a conclusion as to a possible game title, but I had been out of the gaming community for about a year, and I wasn’t knowledgable at the time about projects in development. It was a more physical audition than your regular film/tv gig, because it was motion capture, and they needed to have an idea of what you looked like in motion. So, in addition to give a read of the sides, they had me doing some running, jumping, and shadowboxing. First time ever in an audition. I remember walking out of the building, thinking, “What the hell just happened?”

  一周后我接到了复试的通知。再一周后,我正试着把我肥胖的身体挤进一套紧身的动作捕捉的套装里去。
  They brought me into a callback about a week later, and the next week I was squeezing my corpulent self into a skin-tight MoCap suit.

  你之前有机会玩过古墓丽影并通关吗?
  Have you had a chance to play and complete Tomb Raider yet?

  我当然有玩过(古墓丽影)并通关,我想我完成了98%。我没有找到猎鬼者挑战中的最后一个图腾,太气人了。我一点也不喜欢使用游戏攻略,除非我确实不知道接下来该怎么玩。所以我想说的是我需要登录Stella的网站寻求帮助了。
  Hell yes I played and completed the game! I think I’m at 98% or something. I can’t find that last totem for the Ghost Hunter challenge, dammit. And I’m totally not into using walkthroughs unless I really, really have no idea what to do. So, what I’m saying is that I’m gonna go onto Stella’s Tomb Raider site and look for help.

  在拍摄过程中,我们对完整的游戏几乎没什么概念。当我坐下来,打开我的电脑准备玩的时候,我惊呆了。太美了!我一直在截图。同时,我也特别喜欢游戏的操控系统,对我来说太容易上手了。有一段时间,我会在搏斗前存储游戏,这样我就能再玩一次搏斗。比如说,在沿岸森林中的隐秘部分。
  While working on the project, we didn’t really get to see too much of the final product. When I finally sat down and booted up my PC to play, I was kinda blown away. Gorgeous, gorgeous game. I was popping screencaps constantly. Also, I pretty much loved the mechanics/control scheme of the cover system. It was just so damn intuitive to me. There were [times] where I actually restored to a save point previous to a fight, just so I could re-play it. For example, the stealthy part in the Coastal Forest.

  我在大学的时候有玩过老版本的古墓丽影游戏(比如说第2部和第3部)。我并不是一名核心或者休闲玩家。我是守旧派的,雅达利2600那么老。我特别欣赏晶体动力为《古墓丽影:重启》所设置的选项,这是个技术活,为像古墓丽影一样有故事情节的游戏重新注入活力。我觉得晶体动力做了一件非常了不起的事。
  I did play a couple of the old Tomb Raider games (II & III specifically) back in college. I’m not necessarily a hardcore or casual gamer, but I’m an old school one, like Atari 2600 old. And I really liked the choices that Crystal Dynamics made for the reboot. It’s a delicate thing, rebooting such a storied franchise as Tomb Raider, and I, for one, think they did an amazing job with the game.

  你还会在下一部古墓丽影中饰演约拿吗?
  Will you be reprising your role as Jonah in the next Tomb Raider sequel?

  我并不擅长推测优秀游戏的下一步发展,古墓丽影肯定是其中之一,我只是期望他们能继续讲好故事,如果约拿是其中的一部分,就真是太好了!
  I’ve never really been good at speculating specifics with regards to the future story direction of franchises I enjoy, like Tomb Raider of course. In the end, I just hope that they keep on telling good stories, and if Jonah is part of that narrative, then awesome!

  你还有其它想和玩家们分享的东西吗?
  Is there anything else that you would like to share?

  嗯,现在我还没想到其它能和玩家们分享的东西,不过古墓丽影游戏的粉丝团给我留下了深刻的印象。游戏发布后,我有上网浏览过,读过一些评论,单就看到的写真集、角色扮演、原画稿、文章和同人小说都大大出乎我的意料。非常棒的东西。
  Mmmm… I don’t know if I have anything else to share with you off the top of my head, other than I’m really impressed by the awesomeness of Tomb Raider’s fandom. I did quite a bit of surfing after the game came out, reading reviews and such, and just the cool photosets, cosplay, fan art, articles, and fanfics I came across really were astounding. Pretty awesome stuff.


Lara-and-Jonah-(Competition-Bow)
Connect with Earl Baylon:
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