晶体动力正式宣布为古墓丽影书写新剧情的幕后人士——瑞安娜·普拉切特(Rhianna Pratchett)。她已秘密地为古墓丽影新作工作多时,现在是古墓丽影新作剧情团队的领军人物。在不久前古墓丽影中文站微博已经报道了剧情主创会出席圣地亚哥动漫展,现在她终于如期显露真容了。
晶体动力负责人达瑞尔·加拉赫称,普拉切特在古墓丽影早期启动阶段就已经在为这个项目工作,帮助晶体动力探索劳拉这个角色的本源。“毫无疑问,普拉切特给劳拉带来了深度和可信度,让这个女主角和当今游戏玩家真正建立起联系。”
普拉切特本人也是古墓丽影的老玩家,甚至收集了一些上世纪(好遥远的词~)九十年代的古墓丽影相关产品。“我玩着古墓丽影长大,发掘世界各地的秘密并挖掘出当地的珍宝,我和劳拉同生共死,但这些挑战还是无法与为她重写故事相比。”普拉切特说,“我们很少能过获得一个机会去重新打造一个传奇,让我来讲述克劳馥女士的故事,恐怕是此生仅有的一次机遇。”对于这项艰巨任务,普拉切特的总结是:回归动作游戏女主角的本源,探索出让一个偶像角色充满意义并与当今游戏玩家相联系的要素。
普拉切特原本是个记者,但很快转行成为游戏编剧,她曾经为《镜之边缘》、《天剑》、《霸王》、《地牢英雄》等游戏创作剧情,为《超越神界》写作小说,并且参与了《波斯王子》的一部分对话编写。她在业界获得过多个荣誉,包括英国作家行会的最佳游戏剧本奖、英国电影和电视学院的最佳故事和最佳角色创作的提名(英国电影和电视学院奖,即BAFTA,对于几年来一直关注着古墓丽影的玩家应该不算陌生,古墓丽影7获得过最佳原创音乐奖,古墓丽影8则获得最佳剧情的提名),等等。她讲故事的本领或许也有遗传因素或/和环境影响——她的父亲正是泰瑞·普拉切特爵士,英国最受欢迎的奇幻文学作家。其作品多次获奖,并被翻译成三十多种语言。
关于普拉切特的更多的资料,可以访问她的主页:www.rhiannapratchett.com
官方微博原文:
Rhianna Pratchett Revealed as Lead Writer for Tomb Raider
After two years of working quietly behind the scenes, award-winning games writer Rhianna Pratchett has been revealed as the lead writer on Tomb Raider!
“Rhianna has been working on the game with the narrative from its early inception,” said head of studio Darrell Gallagher. “She has brought a unique perspective to the project and helped us explore the character origins of Lara Croft. There is no doubt that Rhianna has brought a depth and credibility to Lara, a heroine who will really connect with today’s gamers.”
English-born Pratchett began her career in the industry as a games journalist. Eventually she shifted focus to creating narratives for games themselves, including notable work on Overlord, Mirror’s Edge, and Heavenly Sword. Since then, she’s received numerous nominations and awards for her work, including a BAFTA nod for Story and Character, and Writers’ Guild of Great Britain Award for Best Videogame Script.
“I grew up playing Tomb Raider, uncovering the world’s secrets and unearthing its treasures; I have lived and died as Lara Croft, but nothing comes close to the challenge of re-writing her,” said Rhianna Pratchett, lead writer of Tomb Raider. “Seldom do we get the opportunity to reimagine and reinvent a legend, so getting my narrative hands on Miss Croft was a once-in-a-life-time opportunity. It was going back to the genesis of videogame action heroines and exploring how to make such an iconic character meaningful and relatable for gamers today.”
Rhianna will make her public debut for Tomb Raider in two SDCC panels. Details below:
Panel Description: Karl Stewart (TOMB RAIDER global brand director), Noah Hughes (creative director), John Stafford (narrative designer) & Camilla Luddington (voice of Lara Croft) discuss the journey of reimagining one of the most iconic franchises in video game history, TOMB RAIDER, through story, performance and a lot of planning! As a world exclusive for the Comic-Con panel the team will also be joined by Rhianna Pratchett, Lead Writer responsible for crafting the story with the team over the last two years.
Panel #1: Nerd HQ: 344 7th Avenue
Saturday, July 14, 12:00 PM – 2:00 PM
Hosted by Zach Levi
Attendee Cap: 225
Note: “Conversations for a Cause” ticket required, and can be purchased at Nerd HQ
Panel #2: San Diego Convention Center, Room 5AB
Saturday, July 14, 6 p.m. – 7 p.m.
Hosted by: Geoff Keighley
Attendee Cap: 500