古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
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The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

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古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

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劳拉与光之守护者

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Rise of The Tomb Raider
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Shadow of the Tomb Raider
古墓丽影11:暗影

2025年2月3日官网新闻:将《光之守护者》引入移动端

发表时间:2025/02/08 00:00:00  来源:古墓丽影网站  作者:“ZZer”翻译  浏览次数:293  
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【古墓丽影网站】2025年2月3日官网新闻:将《光之守护者》引入移动端

  将《光之守护者》引入移动端
  Bringing Guardian of Light to Mobile

  2025年2月3日
  Feb 3, 2025


  自1996年以来,野性互动公司一直致力于将精彩的游戏带到新的平台,而在近三十年的历程中,我们最自豪的成就之一便是于2023年通过《劳拉·克劳馥合集》让劳拉在Nintendo Switch上亮相。
  Feral Interactive have been bringing great games to new homes since 1996 and, one of our proudest achievements in nearly thirty years was giving Lara her Nintendo Switch debut with The Lara Croft Collection in 2023.

  如今,是时候让古墓探险走进移动端了,我们正紧锣密鼓地为《劳拉与光之守护者》iOS和安卓版本做准备工作,该版本将于2025年2月27日发布。每个新平台都会带来新的挑战和机遇,我们与《光之守护者》移动版首席设计师兼Feral Towers啦啦队队长瓦莱里娅进行了访谈,以了解更多将这款双摇杆经典游戏带到触摸屏上的信息:
  Now the time has come to take tomb-raiding mobile, and we’re hard at work preparing for Lara Croft and the Guardian of Light’s iOS & Android release on February 27, 2025. With every new platform comes new challenges and opportunities, and we sat down with Guardian of Light Mobile’s Lead Designer and Feral Towers’ one-woman cheer squad, Valeria, to find out more about what it takes to bring this twin-stick classic to touchscreens:


  瓦莱里娅:“《光之守护者》是一款节奏很快的游戏,控制设计的最难之处在于确保玩家能够舒适地同时移动、瞄准和射击。
  Val: “Guardian of Light is a fast-paced game, and the trickiest part of the control design was ensuring players can comfortably move, aim and shoot, all at the same time.

  这听起来可能足够简单,在Switch上,双Joycon手柄和扳机键很好地满足了这一需求。然而,在移动端,由于缺少实体按钮以及人们握持手机和平板的方式,想要增加一个射击按钮就变得非常棘手!
  That might sound simple enough, and on Switch, the double Joycons and trigger buttons accommodate this well. On mobile, however, the lack of physical buttons and the natural grip people hold phones and tablets in makes it tricky to introduce a third button for shooting!

  我们针对这个问题提出了四种可能的解决方案,并对每一种方案进行了原型设计、测试和迭代:
  We came up with four possible solutions to this problem, prototyping, testing and iterating on each one:


  方案一:射击按钮
  Option 1: Shoot Button

  最先想到的方案也是最明显的:匹配游戏手柄的控制方式,设置一个与模拟摇杆分开的射击按钮。虽然这在某些游戏中效果良好,但对于《光之守护者》的双摇杆射击来说并不理想,因为玩家必须停止瞄准才能射击。
  The first option that came to mind was the most obvious: match gamepad controls and have a Shoot button, separate from the analogue sticks. Although this works well for some games, it’s not ideal for Guardian of Light’s twin-stick shooting, as players would be forced to stop aiming in order to shoot.


  方案二:随意开火
  Option 2: Fire-at-will

  我们考虑的第二个方案是随意开火机制。当玩家的手指放在右侧模拟摇杆上以瞄准特定方向,且敌人在射程内时,劳拉会自动开火。
  The second option we considered a fire-at-will mechanic. When the player has a finger on the right analogue to aim in a specific direction and an enemy is in range, Lara starts firing automatically.

  这种方法使操作更加舒适,但在测试中,我们发现子弹经常不够用!
  This approach makes the ergonomics more comfortable, but in testing, we found ourselves frequently running out of ammo!


  方案三:点击射击
  Option 3: Tap to Shoot

  我们还考虑了随意开火的另一种替代方案,即点击并长按屏幕上的任何敌人即可开火。
  We also considered an alternative to fire-at-will where tapping-and-holding on any on-screen enemy opens fire.

  这解决了操作舒适度和弹药节省的问题,但《光之守护者》是一款受街机启发的双摇杆射击游戏,这种控制方式并不能很好地重现那种体验。
  This solves the ergonomics and ammo conservation issue, but Guardian of Light is an arcade-inspired dual-stick shooter, and this control scheme doesn’t recreate that experience well.


  方案四:三段式右摇杆
  Option 4: Three-stage Right-stick

  我们的最终解决方案解决了上述问题,同时保留了受街机启发的感觉。我们实现了一个多段式右侧模拟摇杆,根据三种不同状态触发不同的动作:
  Our ultimate solution solved all the above issues while maintaining that arcade-inspired feel. We implemented a multi-stage right analogue stick, triggering different actions depending on three different states:

【古墓丽影网站】2025年2月3日官网新闻:将《光之守护者》引入移动端
《光之守护者》博客1-3图片,1440x960分辨率,内容表
BlogImage1-3 LCGoL 1440x960 CD-Blog-Table

  这被证明是最好的解决方案,但需要大量调整才能使其尽可能流畅和灵敏!
  This proved to be the best solution, but required a lot of tuning to make it feel as smooth and reactive as possible!


  手势和前后关联按钮
  Gestures and Context-Sensitive Buttons

  有限的屏幕空间是移动端口设计阶段需要克服的另一个挑战。
  Limited screen space is another challenge to overcome during the design stage of mobile ports.

  一些设备的屏幕非常小,屏幕上按钮太多可能会让玩家感到不知所措,尤其是在《光之守护者》这样的快节奏游戏中。尽可能减少按钮数量并按人体工程学原理进行布局是提升游戏体验的关键。
  Some devices have extremely small screens and having too many buttons on-screen can overwhelm players, especially in fast-paced games like Guardian of Light. Having as few buttons as possible, and laying them out ergonomically is key to the experience.

  在这种情况下,我们结合了两种解决方案来提供直观且位置合理的控制:
  In this instance, we’ve combined two solutions to deliver intuitive controls that are conveniently placed:


  手势
  Gestures

  在进行跳跃和翻滚闪避等时间敏感的动作时,我们不再强迫玩家点击小的半透明按钮,而是将它们映射到触摸屏手势上,这是任何手机用户都会熟悉的。只需在屏幕上任意位置滑动即可翻滚闪避,点击屏幕上除按钮外的任意位置即可跳跃。
  Rather than forcing players to tap small, semi-transparent buttons when performing time-sensitive actions such as jumping and dodge-rolling, we map them to touch-screen gestures which any phone user will be familiar with. Simply swipe anywhere on the screen to dodge-roll, and tap anywhere on the screen (that isn’t a button!) to jump.


【古墓丽影网站】2025年2月3日官网新闻:将《光之守护者》引入移动端
手势图片说明
BlogImage4 DodgeGesture

  结果是操作更加直观,同时保留了更多屏幕空间来欣赏《光之守护者》精美的关卡设计——但如果玩家喜欢,也可以在选项菜单中为这些动作添加传统按钮!
  The result is intuitive controls and more screen space to admire Guardian of Light’s beautiful level designs — but players can also add traditional buttons for these actions in the options menu if they prefer!


  前后关联按钮
  Context-Sensitive Buttons

  “该方法另一半的核心在于将两段式按钮艺术(例如,布置和引爆炸弹)与特定关联或地点的提示和按钮相结合。这些元素仅在需要时出现,从而节省了屏幕空间,并引导玩家了解在当前位置可以采取哪些行动。”
  A combination of two-stage art for buttons (for example, planting and detonating bombs) and context or location-specific prompts and buttons make up the other half of the approach. These save screen space by appearing only when required and guide players as to what actions are possible at their current position.”


【古墓丽影网站】2025年2月3日官网新闻:将《光之守护者》引入移动端
拉杠杆图片说明
BlogImage6 PullLever


  设备
  Devices

  野性互动公司的设计主管埃德温自从我们第一个移动端口(甚至更早!)以来就一直在参与项目,而他面临的最大挑战始终如一,无论项目如何:
  Edwin, Head of Design at Feral, has been around since our first mobile port (and then some!), and his biggest challenge is the same, no matter the project:

  埃德温:“我们一直在与之抗争的一件事是,移动设备,尤其是安卓设备,用户群体非常分散。硬件种类繁多,许多制造商使用定制的安卓版本,而这些版本使用不同的图形驱动程序。因此,测试和支持各种设备是一个非常复杂的过程!我们不会轻易做出屏蔽某款设备的决定。然而,我们认为我们发布的游戏应该展现出最佳效果,因此,我们宁愿屏蔽那些无法良好运行游戏的设备,也不愿让玩家失望。
  Edwin: “One thing we are constantly battling against is that mobile, and especially Android, has a very fragmented population of devices There’s a huge variety of hardware, and many manufacturers use customised versions of Android which, use different graphics drivers. So testing and supporting a wide range of devices is a very involved process! We don’t take the decision to block a device lightly. However, we believe that the games we release deserve to be seen and played at their best, and so we’d rather block devices that can’t run a game well, rather than disappoint players.

  我们喜欢各种手机和平板电脑的选择,但当我们需要支持它们时,这确实让我们的设计师、开发人员和QA团队忙得不可开交!”
  We love the huge choice of phones and tablets, but it certainly keeps our designers, developers and QA team busy when it comes to supporting them!”

  就是这样。将现有游戏移植到新平台看似只是‘使其在新硬件上运行’的简单问题,但每个项目都会带来其独特的挑战。希望您能喜欢这次幕后揭秘!
  So there you have it. Porting existing games to new platforms might seem like a simple case of just ‘making it run on new hardware’, but every project brings its own unique challenges. We hope you’ve enjoyed this peek behind the scenes!


  《劳拉·克劳馥合集》现已登陆Nintendo Switch,其中包括《劳拉与光之守护者》和《劳拉与奥西里斯神庙》。
  The Lara Croft Collection is available now for Nintendo Switch, including both Lara Croft and the Guardian of Light, and Lara Croft and the Temple of Osiris.

  《劳拉与光之守护者》将于2025年2月27日登陆iOS和安卓平台。观看下面的预告片,并在iOS上预购或在安卓上预注册!
  Lara Croft and the Guardian of Light swings onto iOS & Android on February 27th, 2025. Check out the trailer below, and pre-order on iOS or pre-register on Android today!

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