古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

2025年1月29日官网新闻:穆尔蒂·斯科菲尔德谈《黑暗天使》劳拉与库蒂斯的角色塑造

发表时间:2025/02/08 00:00:00  来源:古墓丽影网站  作者:“ZZer”翻译  浏览次数:276  
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【古墓丽影网站】2025年1月29日官网新闻:穆尔蒂·斯科菲尔德谈《黑暗天使》劳拉与库蒂斯的角色塑造

  穆尔蒂·斯科菲尔德谈《黑暗天使》劳拉与库蒂斯的角色塑造
  Murti Schofield Talks Bringing Lara Croft and Kurtis Trent to Life in The Angel of Darkness

  2025年1月29日
  Jan 29, 2025


  穆尔蒂·斯科菲尔德是《古墓丽影:黑暗天使》的首席叙事设计师及概念设计师,他于2000年加入核心设计工作室,为古墓丽影系列主线游戏打造新故事,并考虑将其延续到后续游戏中。他的工作还包括开发一个新角色——库蒂斯·特伦特,这个角色是为潜在的衍生系列而设想的。穆尔蒂能够将自己的许多个人兴趣融入到写作中,这些兴趣包括考古学、古代历史、神秘社团以及隐藏真实身份的神秘人物。
  Murti Schofield, the lead narrative designer and concepts for Tomb Raider: The Angel of Darkness, joined Core Design in 2000 to help craft a new story for a mainline Tomb Raider game with the possibility of going into subsequent games. His work also included developing a new character, Kurtis Trent, envisioned for a potential spinoff series. Murti was able to incorporate many of his personal interests into his writing, which were connected to archaeology, ancient history, mysterious societies, and secretive characters with hidden personas. 

  《黑暗天使》常被赞誉为《古墓丽影》系列中最具野心的故事之一。其受黑色电影启发的阴郁叙事,在二十余年后的今天,仍继续吸引着粉丝们的想象力,而《黑暗天使》中的劳拉也常被视作该角色最令人着迷的诠释之一。
  The Angel of Darkness is often celebrated as having one of the most ambitious stories in the Tomb Raider franchise. Its grim, noir-inspired narrative continues to captivate fans' imaginations after more than two decades, with The Angel of Darkness' Lara often regarded as one of the most intriguing interpretations of the character.

  随着《古墓丽影4-6复刻版》的即将发布,我们与穆尔蒂聊了聊他对更黑暗、更严肃的劳拉·克劳馥的设想,介绍了系列中首个次要可玩角色库蒂斯·特伦特的加入,以及塑造这些角色的创作过程。
  With the upcoming release of Tomb Raider IV-VI Remastered, we spoke with Murti about his vision for a darker, more serious Lara Croft, the introduction of Kurtis Trent as the franchise's first secondary playable character, and the creative process behind bringing them to life. 


  问:你如何为担任首席叙事设计师一职做准备,以确保有效捕捉劳拉·克劳馥的人物性格?
  Q: How did you prepare for your role as lead narrative designer to ensure you captured Lara Croft's character effectively? 

  穆尔蒂:我确保研究了所有前作中的所有可用文档。我不想在劳拉的核心本质方面与之前的内容产生矛盾。这不是要颠覆她,抛弃她那些令人钦佩的标志性品质,而是要将她转变为一个比之前更黑暗、更黑色电影风格、更粗犷的角色。
  Murti: I made sure to research all available documents from all the previous games. I didn’t want to contradict anything that had gone before in terms of Lara’s essential core nature. This wasn’t to be a transgression, chucking out any of her admirable trademark qualities - more of a transformation into something darker, more noir, grittier than before. 

【古墓丽影网站】2025年1月29日官网新闻:穆尔蒂·斯科菲尔德谈《黑暗天使》劳拉与库蒂斯的角色塑造
穆尔蒂的工作台图片说明
Core Murtis Work Desk

  问:《古墓丽影:黑暗天使》以劳拉和她的前导师温拿·冯·克洛争吵开场。冯·克洛恳求帮助,而劳拉却不太愿意。你能解释一下在《黑暗天使》开始时劳拉的心理状态,以及是什么导致她变得如此封闭吗?
  Q: Tomb Raider: The Angel of Darkness begins in medias res, with Lara and her former mentor Werner Von Croy arguing. Von Croy begs for help, while Lara remains less than receptive. Could you provide insight into where Lara is mentally at the beginning of The Angel of Darkness and what led her to become so closed off? 

  穆尔蒂:在我看来,她在之前的五款游戏中性格并没有发展,我觉得有很多潜在的故事情节可以探索,比如在她被导师温拿·冯·克洛遗弃在金字塔后(至少她是这样认为的),可能会发生什么。她肯定会在某种程度上受到创伤,尽管她坚强、非凡且独立自主。她显然活了下来,那么,这种创伤会以什么形式出现,她又是如何克服的呢?她究竟是如何从陵墓中逃脱,并在北非沙漠地区恢复过来的,然后才回到欧洲寻找答案?
  Murti: It seemed to me that her personality hadn’t evolved during the five existing games and I felt there was a great well of potential storylines to be explored in what might have happened following her being abandoned in the Pyramids by her mentor Werner von Croy – as she saw it. Surely she would have been traumatised to some extent, however tough, remarkable and independent spirited. She did survive, clearly, so, what form would that trauma take – and how did she work through it? How exactly did she escape from the tombs and recover during her time in the desert regions of North Africa before returning to Europe to get some answers? 

  嗯,这是我的起点。各种可能性开始浮现。我们将跟随一个新兴的、更阴郁的劳拉·克劳馥,她被所描述的事件所伤害,并试图重新振作起来。还有问题,问题,问题——她是独自恢复过来的,还是得到了帮助……甚至是在某些介入的角色或更高力量的引导下?(此时响起诡异、缥缈的音乐,暗示着神秘的萨满普泰和同样神秘的班蒂瓦部落……)
  Well, that was my starting point. The possibilities began to align themselves. We would be following a newly emergent, grimmer Lara Croft scarred by the events described and trying to pull her life together. And question, questions, questions - did she manage to recover alone or was she helped…guided, even, by some intervening character or characters or higher force? (cue haunting, ethereal music for the enigmatic Shaman Putai, and the equally mysterious Bantiwa Tribe…) 

  那么,这些变化会如何体现呢?我的直觉是,她对古墓探险的兴趣会大大减少,而更专注于从她认为在埃及抛弃了她的那个人那里得到答案。劳拉根本没有想过要质疑她所认为的铁定事实——温拿的背叛。当她找到他时,对温拿来说,这场遭遇肯定会很艰难。他显然要挨一顿狠揍。我们的女主角想要答案!太多的答案!
  So how would these changes manifest? My instinct was that she would be significantly less interested in tomb raiding and more intent on getting answers from the individual she understood to have abandoned her in Egypt. It did not occur to Lara to question what she perceived as a stone hard fact – Werner’s betrayal. When she tracked him down the encounter would certainly be a tough one for Werner. He was clearly in line for a good arse kicking. Our heroine wanted answers! So many answers! 


  问:在《古墓丽影:最后的启示》中,我们看到劳拉与冯·克洛在柬埔寨探险时获得了她标志性的背包。在《古墓丽影:历代记》中,冯·克洛在她被推定死亡后发现了她的背包。而在《黑暗天使》中,劳拉在温拿被杀后彻底失去了她的背包。这是否意味着失去背包象征着我们所熟知的劳拉形象的终结?
  Q: We saw Lara obtain her iconic backpack during her Cambodian adventure with Von Croy in Tomb Raider: The Last Revelation. In Tomb Raider: Chronicles, Von Croy was seen discovering her backpack after she was presumed dead. In Angel of Darkness, Lara loses her backpack for good following Werner's murder. Would it be fair to say that losing her backpack symbolized the end of the Lara we knew up until that point? 

  穆尔蒂:为了配合我想要营造的“黑色电影”氛围,劳拉的着装风格自然会有所不同,更加暗黑、更加“街头”,包括她的妆容和整体举止。当然,她会保留她的标志性背包,但如果她在巴黎的陋巷中追踪温拿时失去了这个背包,这将进一步强调她正在走上一条不同的道路,将过去的自己抛在身后。
  Murti: To match the ‘noir’ feel I wanted to evoke, it was a no-brainer that she would dress differently, darker, more ‘street’ including the way she would express herself through her makeup and general manner. Granted she would retain her trademark backpack but if she were to lose this in the mean streets of Paris, where she had tracked Werner down, this would further emphasise the different path she was taking, leaving her previous incarnation behind. 

  一切都在逐步成型。一个驱动力强、高度积极、肩负使命的复仇天使——而且绝不手软!游戏开始!
  It was coming together. A driven, highly motivated avenging angel with a mission – and in no mood for taking prisoners! Game on! 

【古墓丽影网站】2025年1月29日官网新闻:穆尔蒂·斯科菲尔德谈《黑暗天使》劳拉与库蒂斯的角色塑造
穆尔蒂草图01
Murtis Sketch 01

  在巴黎,她会遇到什么人和事?当时的巴黎正被一个名为“蒙斯特鲁姆”的实体所恐吓。啊啊啊啊,紧张得让人无法忍受……尖叫!!!
  What and who would she run into in Paris, which at that time was being terrorised by an entity called The Monstrum? Aaaaaargh, the tension would be unbearable….shriieeeekkkk!!! 


  问:你当时的任务是创造一个全新的可玩角色,这在当时是该系列游戏中的首次。库蒂斯·特伦特的灵感来源是什么?创造他的过程中最有趣的部分是什么?
  Q: You were tasked with creating a new playable character, a first for the franchise at the time. What inspired Kurtis Trent and what was the most enjoyable part of his creation? 

  穆尔蒂:创造库蒂斯是我工作中很少有的机会。我非常兴奋,因为我可以从我从小就喜欢的英雄角色中挑选特质。
  Murti: Creating Kurtis was an opportunity one rarely gets in my line of work. I was soooo excited because I could cherry pick traits from all of my favourite heroic characters, ones I have admired since I was a kid. 

  我一直被“独行侠”这个概念所吸引,那种幸运的孤胆英雄,一个英俊、极其独立的人,在生活中开辟自己的道路,克服一切困难。
  I had always been drawn to the idea of the Loner, the Soldier of Fortune, a dashing, fiercely independent individual carving his own path through life and winning against all odds. 

  其中包括H·赖德·哈格德故事中的艾伦·夸特梅因、罗宾汉、泰山、比格斯、电影《最后一个莫希干人》中的鹰眼、罗伯特·路易斯·史蒂文森的《绑架》中的冒险家艾伦·布雷克,以及雷蒙德·钱德勒笔下的经典私家侦探菲利普·马修(“我非常不服从命令。”)。
  There was Alan Quartermain from the stories by H. Rider Haggard; Robin Hood; Tarzan; Biggles; Hawkeye in The Last of the Mohicans; Alan Breck, the swashbuckler in Robert Louis Stevenson’s Kidnapped, Raymond Chandler’s classic P.I. Philip Marlowe (“I test very high for insubordination.”). 

  还有:詹姆斯·迪恩、杰里迈亚·约翰逊、卓越的拓荒者、马龙·白兰度在《野人》中的角色。当然,还有《大逃亡》中的史蒂夫·麦奎因,以及不可避免的印第安纳·琼斯……当然。这么多英雄角色供我选择,我真是挑花了眼。
  The list goes on: James Dean; Jeremiah Johnson, the Frontiersman par excellence; Marlon Brando in The Wild One. Then of course Steve McQueen in The Great Escape and inevitably Indiana Jones…of course. What a treasure trove of heroes to draw from. I was spoilt for choice. 

  现在,如果我能将这些特质中的一些令人难忘的部分融入到尚未成形的库蒂斯·特伦特身上就好了,他是秘密组织“光明真理会”的最后一名成员,这是一个极度忠诚的组织,在整个历史中一直与黑暗势力进行着战斗。
  Now if only I could distil some memorable portion of these characteristics into the, as yet, unformed Kurtis Trent, last of the Secret Order of the Lux Veritatis, a fiercely dedicated group locked in a battle with Forces of Darkness that has lasted throughout history. 

  我编织他的背景故事,以及他不同寻常的成长经历如何将他塑造成为“孤刃飞盘手”的过程,充满了乐趣。重要的是,他要有一个完整的过去和生活——他将是一名自由特工,一名雇佣兵,作为光明真理会的候补成员被抚养长大,但他拒绝了为他准备的角色,改姓并加入了法国外籍军团。
  I had the most incredible fun weaving together his back story and identifying how his unusual upbringing would form him into the Lone Blade Disc Slinger he was to become. It was important that he have a fully realised pre-history and life – he would be a freelance agent, a gun for hire, raised as a Lux Veritatis initiate but rejecting the role prepared for him by changing his family name and joining the French Foreign Legion. 

  此外,我还可以赋予他各种神秘的能力,这些能力将在全新打造的游戏世界《黑暗天使》中生动展现。他不仅拥有训练有素的光明真理会本能和能力;由于他的母亲是纳瓦霍人,他还继承了该部落神秘的“狼感”,使他能够直觉并察觉到来自隐秘现实层面的威胁。简而言之,他将成为一个真正的英雄原型,正如约瑟夫·坎贝尔在《神话英雄历险记》中所描述的那样。
  Also, I could give him all kinds of esoteric abilities that would be brought into vibrant existence within the newly created game world of what became The Angel of Darkness. And he wouldn’t only have finely trained Lux Veritatis instincts and abilities; having a Navajo mother he inherited the otherworldly ‘Wolf Sense’ that enable adepts of that tribe to intuit and detect threats from obscure levels of reality. In short, he would be a true archetype in the heroic mould, as outlined in Joseph Campbell’s Call to Adventure of the Mythic Hero. 

【古墓丽影网站】2025年1月29日官网新闻:穆尔蒂·斯科菲尔德谈《黑暗天使》劳拉与库蒂斯的角色塑造
穆尔蒂草图02
Murtis Sketch 02


  问:我们在过场动画中看到库蒂斯使用过心灵感应能力,但玩家在游戏中从未体验过这些能力。在《古墓丽影4-6复刻版》中,库蒂斯的能力得到了恢复,包括使用他的飞盘状刀片“奇鲁盖”、他的心灵护盾能力,以及一些其他改进。你有没有想过有一天,修复《古墓丽影:黑暗天使》会成为现实,对此你有什么感受?
  Q: We've seen Kurtis use telekinetic powers in the cutscenes, but players never got to experience those abilities in the game. With Tomb Raider IV-VI Remastered, Kurtis' abilities have been restored, including being able to use his discus-like blade, the Chirugai, his psychic shield ability, and a few other improvements. Did you ever expect that one day, fixing Tomb Raider: The Angel of Darkness might become a reality, and how do you feel about it? 

  穆尔蒂:库蒂斯拥有远见能力,可以制造心灵护盾,能够心灵致动地控制光明真理会的武器,如奇鲁盖,还有一些其他神秘技巧,使他成为一个真正独特的可玩角色[至少在当时是这样]。所以,听说这些能力可能会在《黑暗天使》复刻版中得到恢复,对我来说真是令人兴奋不已,我相信对于那些生活在所谓“现实世界”中的众多爱好者和粉丝来说也是如此。
  Murti: Kurtis would have Far-see ability, could generate a psychic shield, was able to telekinetically control the LV Irenwaepns such as the Chirugai, and had a few other esoteric tricks to make him a truly unique playable character [ at that time anyway ]. So to hear that those abilities might actually be restored in the Remastered version of AOD is fantastically exciting for me, as I’m sure it will be for the multitude of enthusiasts and fans out there, in what is called ‘the real world’.


  问:在《黑暗天使》的开发过程中,有没有什么特别的亮点你想分享?
  Q: Is there a particular highlight from the development of The Angel of Darkness that you'd like to share? 

  穆尔蒂:最后,我想说,在《黑暗天使》的整个开发过程中,最精彩的是在伦敦的录音环节。指导一群极具能力的配音演员,如乔内尔·埃利奥特、埃里克·洛伦和乔斯·阿克兰,既是一种乐趣也是一种荣幸。在第一个小时内,我就意识到,一直在我脑海中构建的世界以及其中的角色确实存在。他们活了起来,世界开始有了实体形态,这并不是说录音环节很轻松——它们很艰难。但与我合作的杰出人士让我倍感振奋,而知道这些角色现在有了自己的生命——他们是真实的,这让我欣喜若狂。没有什么能比这更能证明一个人的所有努力都是值得的了。
  Murti: In conclusion I just want to say that the absolute highlight of the entire experience of working on AOD was the recording sessions in London. Directing a team of supremely capable voice talents such as Jonell Elliot, Eric Loren and Joss Ackland was a joy and a privilege. Within the first hour I realised that the world I’d been carrying around in my head and the characters within it actually worked. They came alive and the world began to take solid form, which is not to say that the recording sessions were a walk in the park – they were tough work. But I was buoyed up by the exceptional people I was working with and exhilarated by the knowledge that the characters had their own lives now - they were REAL. There’s nothing like that as vindication of all of one’s efforts.

【古墓丽影网站】2025年1月29日官网新闻:穆尔蒂·斯科菲尔德谈《黑暗天使》劳拉与库蒂斯的角色塑造
照片中从左到右:乔内尔·埃利奥特、乔斯·阿克兰、穆尔蒂·斯科菲尔德。
In the photo left to right:  Jonell Elliot, Joss Ackland, Murti Schofield.

  我还想对所有《黑暗天使》的粉丝表示感激,在过去的二十多年里,他们一直表现出对这款游戏以及我和创意团队其他成员所付出的努力的珍视。我非常感激他们对我的赞赏和热情。
  I also want to share my appreciation of all the many fans of the game who, in the last twenty odd years, have shown that they value the work that went into AOD, my own and everyone else’s on the creative team. I am unendingly grateful to them for their words of appreciation and enthusiasm.

  谢谢你们……愿你们永远快乐!
  Thank you…..and HAPPY DAZE, forever!


  要探索穆尔蒂作品的广阔世界,请访问他的官方网站murtischofield.com
  Discover the vast world of Murti's work by visiting his official website murtischofield.com 

  如果你对听穆尔蒂深入讲述《古墓丽影:黑暗天使》的创作过程、其背景故事以及未来游戏的计划感兴趣,我们推荐以下访谈:
  If you're interested in hearing Murti delve into the creation of Tomb Raider: The Angel of Darkness, its lore, and the plans for future games, we recommend the following interviews: 

  穆尔蒂·斯科菲尔德——故事之外
  Murti Schofield - Beyond the Story 

  B穆尔蒂·斯科菲尔德的《黑暗天使》背后——20年《古墓丽影:黑暗天使》回顾
  ehind Murti Schofield's Angel of Darkness - 20 Years of Tomb Raider AOD 

  幸存者重生播客第3集:#黑暗天使15特别篇:穆尔蒂·斯科菲尔德访谈(上)
  Survivor Reborn Podcast Episode #3: #AOD15 SPECIAL: An Interview with Murti Schofield PART 1 

  2011年穆尔蒂·斯科菲尔德在耶鲁学院的演讲
  Murti Schofield's lecture at Yale College, 2011 

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