安迪·帕克创意镜头下的劳拉·克劳馥
Lara Croft Through the Creative Lens of Andy Park
2025年2月4日
Feb 4, 2025
安迪·帕克是一位漫画艺术家、插画家和概念艺术家,自20世纪90年代末以来,他一直在漫画中描绘劳拉·克劳馥。他为《古墓丽影:崛起》绘制了劳拉的形象,为纪念该系列20周年,他特别重新设计了源自《古墓丽影3》的南极洲服装。作为古墓丽影25周年纪念活动的一部分,安迪绘制了他所诠释的《古墓丽影:最后的启示》封面。
Andy Park is a comic book artist, illustrator, and concept artist who has been portraying Lara Croft in comics since the late 1990s. He illustrated Lara Croft in Rise of the Tomb Raider, featuring a redesigned Antarctica outfit from Tomb Raider III for the franchise's 20th anniversary. As part of Tomb Raider’s 25th-anniversary celebrations, Andy painted his interpretation of the cover for Tomb Raider: The Last Revelation.
他对劳拉·克劳馥的演绎深受粉丝喜爱,社区中的一些艺术家也从他的作品中获得灵感,将劳拉的红色指甲油等细节融入到自己的创作中。
His portrayal of Lara Croft is widely regarded as a favorite among fans, with some artists in the community drawing inspiration from his work—incorporating details like Lara’s red nail polish into their own creations.
为庆祝黑马漫画即将发行的《古墓丽影:巨作合集》,我们采访了安迪,了解他最喜欢的古墓丽影封面。
In celebration of the upcoming release of the Tomb Raider Colossal Collection by Dark Horse, we interviewed Andy about his favorite Tomb Raider covers.
问:你设计的封面中,哪个是你的最爱,是什么让它们脱颖而出?
Q: Which of the covers you’ve designed are your personal favorites, and what makes them stand out to you?
安迪:对我来说,要挑选出那些最亲近、最喜欢的封面总是很难。我花了2年多的时间,参与了近20期的内容,致力于讲述劳拉·克劳馥的故事。但我不得不说,《古墓丽影》第1期的金箔封面是我的最爱,它也用于1999年系列发布前,我在圣地亚哥动漫展上签名赠送的最初海报。那个封面捕捉到了角色的姿势、笑容、力量和她所蹲伏的环境。马克·西尔维斯特里担任了该作品的艺术指导,并在创作插图时给了我很好的建议。我很荣幸能向我的一位漫画英雄学习。我也喜欢那个封面,因为我的御用墨师,也是我最好的朋友之一,乔恩·西巴尔为它上了墨。然后,我最喜欢的上色师之一,神奇的理查德·伊萨诺夫为最终确定插图倾注了他的魔力。
Andy: It’s always tough to pick favorites that are so near and dear to me. I spent over 2 years and almost 20 issues dedicated to helping tell the stories of Lara Croft. But I’d have to say the Tomb Raider #1 cover that was the gold-foiled version, which was also used for the initial poster I was signing and giving away at the San Diego Comic Con prior to the series release in 1999. That cover encapsulated the character in her pose, smile, strength, and environment she was crouched down on. Marc Silvestri art directed that piece and gave me great advice in creating that illustration. I was honored to learn from one of my comic book heroes. I also love that cover because my favorite inker, and one of my best friends, Jon Sibal inked it. And then the amazing Richard Isanove, one of my favorite colorists, poured his magic onto it to finalize the illustration.
安迪·帕克——全息封面
Andy Park - Holo Cover
《古墓丽影》第1期以紫色为背景的主封面也对我意义非凡。我试图获得与我上面提到的前一个封面/海报图像相似的感觉,但氛围更为犀利,因为它是夜晚的背景。我永远不会忘记,当这本漫画终于在1999年11月出版时,我拿到了它。当时我正在欧洲进行古墓丽影签名巡演,从荷兰到德国,再到比利时和法国,当我拿到这期漫画时,我感到非常特别。第一期就成为当年行业内销量最高的漫画,这简直令人难以置信。这是一次特别的经历。
The main cover to Tomb Raider issue #1 with the purple background is also near and dear to me. I tried to get a similar feel as the previous cover/poster image I mentioned above, but with a slightly edgier mood with it being at night and all. I will always remember getting my hands on the actual comic book when it finally was published in November of 1999. I was on a Tomb Raider European signing tour traveling from Netherlands to Germany to Belgium to France when I was handed a copy of the issue. It was a special moment knowing how big a deal that was. And then the fact that that first issue became the #1 highest selling comic in the industry that year was mind blowing. It was a special experience.
安迪·帕克——紫色版
Andy Park - purple
另一个让我印象深刻的封面是《古墓丽影》第9期(DF版),描绘了她与鳄鱼搏斗的场景。我只是很喜欢自己从艺术角度呈现的那个封面。我喜欢它的构图、那一瞬间,以及它给人的感觉,就像它可以被做成一座酷炫的雕像。我是玩具和雕像的忠实粉丝,喜欢它们捕捉标志性角色和瞬间的方式。所以我觉得这个封面也有那种感觉。
The other cover that really stands out to me is Tomb Raider issue #9 (Dynamic Forces edition) with her fighting a crocodile. I just like how I was able to execute that one artistically. I like the composition, the moment, and how it kind of feels like it could be turned into a cool statue. I’m a big fan of toys and statues and how they capture iconic characters and moments. So I felt like this cover image had that feeling.
安迪·帕克——DF版
Andy Park - Dynamic Forces edition
我必须提到,在离开古墓丽影漫画系列多年后,我有幸参与了许多封面和插图的创作。该系列最初连载于1999年至2002年。几年后,水晶动力工作室的好心人联系了我,让我参与了从15周年、20周年和25周年纪念,到重启的电子游戏和黑马漫画系列的多项合作。每次我绘制海报类型的图片或封面时,都像是回到了家。因此,在我的职业生涯中,我为劳拉绘制插图已经超过了25年。能成为她传奇中的一小部分,我永远不会感到厌倦。
I have to mention the covers and illustrations I was so honored to do many years later after I left the Tomb Raider comic book series. That original series run was from 1999- 2002. Years later I’ve been contacted by the good folks at Crystal Dynamics to take part in several collaborations from the 15 year anniversary, to the 20 year and 25 year anniversary, the rebooted video games, and the rebooted Dark Horse comic book series. Each time I got to illustrate a poster type image or a cover was like coming home again. So I’ve illustrated Lara throughout my professional career for over 25 years. I’ll never get tired of being a small part of her legacy.
问:在描绘劳拉·克劳馥这个角色时,你希望在艺术作品中捕捉到她的哪些特质?
Q: What were some of the things about the character of Lara Croft that you wanted to make sure you captured in your art?
安迪:从一开始我就知道,我想让这个角色更真实。我知道当时劳拉已经是一个偶像了。但我也知道,她很可能会被描绘成在我看来很片面的形象。我想让她成为一个多面、丰满、复杂的角色。当然,能与丹·朱尔金斯一起合作,让这一切成为可能。他本可以很容易地把她写成千篇一律、简单肤浅的角色。但我很高兴他给劳拉带来了深度,而我则试图通过我的艺术来传达这种深度,这非常有趣。
Andy: From the very beginning I knew I wanted to bring a reality to the character. I was aware that Lara was already an icon at that point. But I was also aware that she would very well be portrayed in ways that to me seemed one sided. I wanted to make her multi-faceted, a fully realized and complex character. Of course, working alongside Dan Jurgens on this project made all that possible. He could have easily wrote her as generic and simplistic. But I love that he brought a depth to her that I had so much fun trying to convey through my art.
安迪·帕克——《最后的启示》
Andy Park - The Last Revelation
我想通过我的艺术传达的一个重要方面是赋予她力量,当然是指性格上的,也是指身体上的。虽然我想让她在视觉上尽可能吸引人,但我也想赋予她一种身体力量,让她成为一个能够完成所有这些惊人身体壮举的可信人物。所以,在描绘她的身体动作和姿势时,这一点一直萦绕在我的脑海中。我想让她拥有自信,在适当的时候甚至有些傲慢,但同时也要让她有脆弱感,这样她才会显得真实。所以,在创作古墓丽影漫画时,我始终牢记这一点。
A big aspect I was trying to convey through my art was to give her a strength, of course in character, but also physically. While I wanted to make her as visually appealing as possible, I also wanted to give her a physical strength that would make her a believable person capable of all these amazing physical feats. So that was always on my mind while drawing her physical actions and movements. I wanted to give her a confidence that’s even cocky when appropriate, but also a vulnerability that made her real. So I always tried to keep all this in mind during my time on the Tomb Raider comic book.
问:你是如何选择这些封面的姿势和构图的呢?
Q: How did you go about choosing poses and compositions for these covers?
安迪:对于漫画书来说,我总是试图在脑海中牢记故事,同时捕捉她作为偶像的形象。所以姿势和构图总是非常重要。我经常让她直视观众,但也不是总是如此。我想这是为了模仿所有早期的电子游戏盒装艺术封面。她总是似乎在直视你,而不是看向屏幕外的某个动作。我认为这是劳拉·克劳馥特有的做法。她引人入胜、紧张激烈、充满魅力,总是随时准备迎接即将到来的任何事物。她总是看起来准备迎接任何挑战。
Andy: For the comic books, I always tried to keep the story in mind all while trying to capture her as the icon she is. So poses and compositions were always very important. I often had her looking right at you, the viewer, but not always. I think that was to mimic all the early video game box art covers. She always seemed to be looking right at you rather than looking elsewhere at some action off screen. I think that is a very Lara Croft thing to do. She’s engaging, intense, full of charisma, and always ready for whatever is about to come her way. She always looks prepared to take on any challenge.
了解更多安迪·帕克的作品:
Discover more from Andy Park:
● YouTube