古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

水晶动力说古墓丽影重启是“必须地”!

发表时间:2011/05/04 00:00:00  来源:“小七”翻译  作者:未知(改版遗失)  浏览次数:1860  
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  水晶动力他们的这项决定是古墓丽影全面重启的唯一途径。

  在一篇与Edge的访问中,Darrell Gallagher (水晶动力- 工作室总监)和Karl Stewart (水晶动力 - 全球品牌总监)解释道,游戏的传统游戏方式已经失去势头。

  “这次重启对我们来说是必须去做的,”Gallagher说,“劳拉将会展示她成为冒险家之前的事情,而且我们并不能保持劳拉的身份是冒险家更久。这是一次机会让我们再次看清所有事物,这将会使一些新的玩家真正的开心玩这款新的游戏,而且不会觉得劳拉很现代化。”

  “我们非常尽力的没有将一些遗留下来的问题放在游戏中,而是完全使用了一个新的概念。更关键的是大家会认为不只是游戏,就连劳拉也是不同的。”

  “三部曲游戏的正是重启并不是我们自己所希望的”全球品牌总监Karl Stewart说“我们只是在制作水晶的游戏而已,我们认为这是一个已经成熟的构想。”

  Gallagher同意:“我们承担了风险,我们希望去做一些东西继承CD制作的古墓丽影的一些好的方面,并且我们现在做的事情是没有人能想到的,这感觉很新鲜。这个系列是神圣的,而且是风险很大的,但是我们必须前进,只有这样才能做出大的飞跃。”


原文:

Crystal Dynamics tells Tomb Raider reboot is "necessary"!

May 4th, 2011

The decision by Crystal Dynamics to give the Tomb Raider franchise a comprehensive reboot felt like the only way to go for the series. 

In an interview with Edge, Darrell Gallagher (Crystal Dynamics - Head of Studio) and Karl Stewart Crystal Dynamics - Global Brand Director), explained that the game's traditional formula had run out of steam. 

"A reboot for us felt like the necessary thing to do," said Gallagher. "Lara had hit her apex in how she was before, and we didn't really feel we could take that any farther. It was a chance to look at everything again, bring new people in who had been interested in the franchise before but didn't feel like Lara was modern enough." 

"We left no stones unturned as we were going through the concept, and then kept the right stones. The crucial thing is that it feels like her, even though it's completely different." 

"The Trilogy games weren’t official reboots for us," says global brand director Karl Stewart. "They were just Crystal’s interpretations of the game as it was. We see this as a fully fledged reimagining." 

Gallagher agrees: "We wanted to take risks. We felt like we’d done some really great games after inheriting Tomb Raider from Core Design, and one of our goals now was to do something that people didn’t expect, that felt fresh. The series is a sacred and fragile thing, but you have to go for it. You’re not going to make it sacred again unless you make that big leap." 

Tomb Raider (9) is due out later this year, sees a young Lara Croft attempting to survive after being shipwrecked on a remote Japanese island. 

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