《古墓丽影:崛起》Nintendo Switch 2 版专访:开发人员谈游戏移植、缺少 Switch 1 版本、陀螺仪控制等更多内容
Rise of the Tomb Raider Nintendo Switch 2 interview: devs on bringing the game over, lack of Switch 1 version, gyro controls, more
由Brian ( @NE_Brian )于 2026 年 7 月 5 日发布在“访谈”和“Switch 2”栏目。
Posted on July 5, 2026 by Brian(@NE_Brian) in Interviews, Switch 2
又一款古墓丽影游戏加入了Nintendo Switch 2的阵容。在最近一次Nintendo Direct上,《古墓丽影:崛起》(Rise of the Tomb Raider)正式公布并随即发售。这是继《古墓丽影:最终版》之后,重启三部曲的第二部作品登陆任天堂平台,也是任天堂玩家首次能玩到这款动作冒险游戏。为了解更多移植细节,NintendoEverything采访了产品经理Anna Grant与高级游戏制作人Kay Gilmore,话题涵盖实际的移植过程、为何不登陆初代Switch,以及未来支持陀螺仪瞄准的可能性等。
Another Tomb Raider game has been added to the Nintendo Switch 2 lineup. During the most recent Nintendo Direct, Rise of the Tomb Raider was announced and released. Following up on Tomb Raider: Definitive Edition, this is the second entry in the Tomb Raider reboot trilogy. It’s the first time that Nintendo players can try out the action adventure game. To learn more about the port, we caught up with product manager Anna Grant and senior game producer Kay Gilmore. We touched on a number of important topics, such as the actual porting process, the reason for not releasing on the original Nintendo Switch, and the possibility of supporting gyro controls for aiming in the future.
问:今年早些时候,Aspyr将《古墓丽影:最终版》带到了Nintendo Switch 2和Switch。关于这款游戏在这些平台上的销售情况,您能分享一些见解吗?
Q: Earlier this year, Aspyr brought Tomb Raider: Definitive Edition to Nintendo Switch 2 and Switch. Is there any insight you can share as to how the game sold on these platforms?
答:虽然我们不能分享具体数字,但我们热爱在Nintendo Switch和Switch 2上发布游戏,而古墓丽影系列在该生态中可绝不是小角色。我们只能说,任天堂是我们最喜欢合作的平台之一,因此我们预计近期会在Switch上推出更多项目。请保持关注!
A: While we can’t share specific figures, we love releasing games on Nintendo Switch & Switch 2 and the Tomb Raider franchise is no small fish in their pond. All we can say is that Nintendo is one of our favorite platforms to work with, so we foresee many more projects on Switch in the near future. Keep your eyes peeled!
问:这样的移植需要做哪些工作?在一个新平台上发布游戏有多难?
Q: What sort of work goes into a port like this? How difficult is it to release a game on a new platform?
答:这比你想的要多得多!我们开发流程中第一条也是最重要的一条原则,就是要对得起原作。玩家想要的是他们记忆中的那份魔力,而我们则要在现代主机上实现这一点,并借助最新的游戏技术,把以往只能在大型设备上游玩的游戏带到更小的设备上。Switch 2非常出色。移植的工作量远超玩家预期,核心是忠实还原原作体验。
A: It’s more work than you’d expect! The first and most important tenet in our development process is to do justice by the original title. Players want the magic they remember and we deliver that on a modern console where we can take advantage of the latest advances in gaming tech – bringing games that were previously only playable on large devices to much smaller ones. The Switch 2 is phenomenal as…
问:Switch 2版基于哪个版本的游戏?
Q: Which version of the game is the Nintendo Switch 2 release based on?
答:《古墓丽影:崛起 - 20周年纪念版》基于最初的Xbox独占版本,并包含自首发以来推出的全部追加内容。2016年,20周年纪念版(也可以称之为年度版)在PlayStation 4上推出,新增了内容与DLC,以纪念1996年古墓丽影初代发售20周年。
A: Rise of the Tomb Raider: 20 Year Celebration is based on the original Xbox exclusive version with all of the additional content that has come out since the initial release. In 2016, the 20 Year edition (what could also be called the Game of the Year edition) was released on PlayStation 4 with new content and DLCs to honor the 20 years since Tomb Raider’s original release in 1996.
问:鉴于《古墓丽影:崛起》在Xbox 360以及PS4、Xbox One上都是一款跨代游戏,你们是否曾计划将它带到初代Switch?
Q: Were there ever plans to bring Rise of the Tomb Raider to the original Nintendo Switch considering it was a cross-gen game on Xbox 360 along with the PS4 and Xbox One?
答:我们考虑过,但最终初代Switch无法提供让《古墓丽影:崛起》这样的游戏发挥出应有水平所需的性能表现。Switch 2是一个性能更强、让我们有机会移植这样一款画面精美的作品,并且对我们未来的作品潜力巨大。
A: We considered it, but ultimately the original Switch simply doesn’t offer the performance capabilities required to do a game like Rise of the Tomb Raider justice. The Switch 2 is a more powerful platform that’s given us the opportunity to port such a graphically-rich title and has a lot of potential for our future releases.
问:既然初代Switch不在发布计划之内,这有没有让《古墓丽影:崛起》登陆Switch 2变得更容易一些?
Q: Along those same lines, since the original Nintendo Switch wasn’t a part of the release plans, did that make it any easier at all to put Rise of the Tomb Raider on Switch 2?
答:绝对更容易。简单来说,Switch 2能提供的东西多得多。把游戏带到初代Switch意味着要删掉几乎所有的视觉效果,比如图形、粒子、雾、雪、树木效果和环境资产。要把游戏带到Switch 1,就得移除沉浸式体验、改变太多原作对玩家而言的意义,这是我们不愿作出的妥协。
A: Absolutely. Simply put, the Switch 2 has a lot more to offer. Bringing the game to the original Switch would’ve meant cutting almost all the visual effects such as graphics, particles, fog, snow, tress effects and environmental assets. To bring it to Switch 1 would mean removing the immersive experience and changing too much of what the original game meant to players, and that’s not a compromise we’re willing to make.
问:团队是否考虑过支持60帧/秒?更新能不能实现这一点?
Q: Did the team explore potential support for 60 frames per second at all? Could an update make this possible?
答:是的,我们花了数个月时间试图让游戏稳定运行在60帧。我们听到了玩家在《古墓丽影:最终版》发布时关于牺牲画质换取更好性能的反馈,所以我们要确保《古墓丽影:崛起》是我们在Switch 2上能做出的最佳版本。
A: Yes, we spent months trying to get the game to run consistently at 60 fps. We heard players’ feedback on the Tomb Raider Definitive Edition release regarding the sacrifice of visual fidelity in favor of better performance, so we wanted to make sure Rise of the Tomb Raider was the best version of the game we could possibly get on Switch 2.
我们知道玩家对解锁帧率很感兴趣,于是我们研究了这项功能,但越是研究,就越是明显:性能无法稳定到足以让玩家满意。在激烈的动作场景中,玩家会遇到卡顿和其他令人沮丧的体验,从而破坏沉浸感。
We know there was interest in unlocking FPS, so we looked into the feature but the longer we spent on it the more obvious it became that the performance wouldn’t have been consistent enough to make players happy. They would’ve run into stuttering and other frustrating experiences during busy action sequences that would ruin the immersion.
问:我们收到的比较大的一个请求,是希望游戏加入陀螺仪瞄准。未来有没有可能加入这个功能?
Q: One of the bigger requests we’ve seen is for the game to add gyro controls for aiming. Would adding this in be at all possible in the future?
答:我们已经看到了这些反馈,并会讨论这项功能。不能保证,但我们正在研究。
A: We’ve seen this feedback and will be discussing the feature. No promises, but we’re looking into it.
问:游戏是如何确定在最近一次Nintendo Direct上公布的?是Aspyr的建议还是任天堂的建议?
Q: How did it come to be that the game would be announced during the latest Nintendo Direct? Was it an Aspyr suggestion or a Nintendo suggestion?
答:我们一直在努力为每一款游戏打造最盛大、最激动人心的发布,幸运的是,任天堂也是古墓丽影的忠实粉丝!《古墓丽影:崛起》是《生存者三部曲》中最受喜爱的一部,能与任天堂这样的合作伙伴携手把消息传递出去,真是太好了。
A: We’re always looking to create the biggest and most exciting launch for each of our games and, fortunately, Nintendo are also big fans of Tomb Raider! Rise of the Tomb Raider is the most beloved of the Survivor Trilogy and it’s great to work with a partner like Nintendo to get the word out.
问:我们不得不问一个显而易见的问题:继《古墓丽影:最终版》和《古墓丽影:崛起》之后,我们是否自然也会在Nintendo Switch 2上看到《古墓丽影:暗影》?
Q: We have to ask the obvious question – after Tomb Raider: Definitive Edition and Rise of the Tomb Raider, is it only natural to assume that we’ll also be seeing Shadow of the Tomb Raider on Nintendo Switch 2 as well?
答:这并非我们在该系列上的首次移植(我们已经在平台上推出了《古墓丽影I-III》《古墓丽影IV-VI》和《古墓丽影:最终版》),我们希望未来多年能继续参与古墓丽影游戏的制作。显然,我们对即将到来的《亚特兰蒂斯遗迹》感到非常兴奋,并将尽一切努力在未来继续成为古墓丽影系列的一部分。
A: This isn’t our first port in the franchise (we’ve already put out Tomb Raider I-III, IV – VI, and Tomb Raider Definitive Edition on the platform) and we hope to continue to work on Tomb Raider games for many years to come. Obviously, we’re incredibly excited about the upcoming launch of Legacy of Atlantis and will do everything we can to be a part of the Tomb Raider franchise in the future.
《古墓丽影:崛起》现已在Nintendo Switch 2上发售。如果你错过了,也可以查看我们此前对《古墓丽影:最终版》的访谈。
Rise of the Tomb Raider is out on Nintendo Switch 2. In case you missed it, be sure to check out our interview about Tomb Raider: Definitive Edition here.
——消息来源:Nintendo Everything,2026年7月5日



