核心设计工作室官方劳拉·克劳馥渲染图
Official Core Design Lara Croft Render
纪念薇琪·阿诺德、希瑟·史蒂文斯和苏西·汉密尔顿
Celebrating Vicky Arnold, Heather Stevens, and Susie Hamilton
2024年3月30日
Mar 30, 2024
我们想要将聚光灯投向自古墓丽影系列诞生以来,在该系列游戏的发展、出版和推广中扮演关键角色的女性们,她们是劳拉·克劳馥及整个系列不可或缺的一部分。
We wanted to shine a light on the women who have played a pivotal role in the Tomb Raider franchise since its inception, integral to the development, publishing, and promotion of Lara Croft and the series at large.
今天,我们想要纪念三位为早期古墓丽影工作的三位杰出女性:薇琪·阿诺德、希瑟·史蒂文斯(原名吉布森)和苏西·汉密尔顿。
Today, we want to celebrate the works of three exceptional women from the early days of Tomb Raider: Vicky Arnold, Heather Stevens (née Gibson), and Susie Hamilton.
古墓丽影的概念归功于托比·加德,他不仅创造了这一想法,还塑造了初始角色——劳拉·克鲁兹,后来演变成了劳拉·克劳馥。尽管托比因塑造劳拉的设计和将她构想为一位英国上流社会贵族而闻名,但正是编剧薇琪·阿诺德真正赋予了劳拉生命。薇琪·阿诺德拥有伯恩茅斯大学电影编剧学位,她被招募来丰富《古墓丽影I》的故事情节,将各种不同的地点和关卡连接成一个连贯的故事线。
The Tomb Raider concept is attributed to Toby Gard, who not only created the idea but also crafted the initial character - Laura Cruz, who later transformed into Lara Croft. While Toby is recognized for shaping Lara's design and envisioning her as an upper-class British aristocrat, it was the scriptwriter Vicky Arnold that truly brought Lara to life. Vicky Arnold, who holds a degree in Film Writing from Bournemouth, was brought on board to flesh out the story of Tomb Raider (1996), connecting the diverse locations and levels into a coherent storyline.
阿诺德还帮助定义了劳拉的形象,完善了她的背景故事,并创造了该系列中最具标志性的反派角色之一——杰奎琳·纳特拉。她撰写了全动态视频、过场动画和游戏内对话的动作和台词。阿诺德的另一个职责是,每当需要为公关活动撰写劳拉的角色内容时,她都会与核心设计工作室的全球公关专家苏西·汉密尔顿紧密合作进行创作。
Arnold also helped define Lara, finalize her biography, and created one of the franchise’s most recognizable antagonists - Jacqueline Natla. She wrote the action and dialogue for the FMVs, cut-scenes, and in-game speech. One of Arnold’s roles was also writing for Lara in character, whenever it was needed for PR. She would work closely with Susie Hamilton, the Global Public Relations expert for Core Design.
汉密尔顿——核心设计工作室时代的标志性人物——也是一位作家,她撰写了《古墓丽影官方档案:劳拉·克劳馥专辑》一书,详细讲述了劳拉的背景故事以及前五部古墓丽影游戏中的有趣新细节。在《古墓丽影I》埃及开罗的发布活动中,汉密尔顿扮演了至关重要的角色。她的职责包括组织为期两天的媒体见面会和产品发布会,这一活动在《古墓丽影20年:挖掘过去,定义未来》一书中被众多记者赞誉为他们所参加过的最出色的公关活动之一。
Hamilton – an institution of the Core Design era – was a writer herself, having authored The Official Tomb Raider Files Featuring Lara Croft, a book detailing Lara’s backstory and interesting new tidbits from the first five Tomb Raider games. Hamilton played a crucial role in the launch of Tomb Raider (1996) in Cairo, Egypt. Her responsibilities included organizing a two-day press junket and product launch, which garnered praise from numerous journalists as one of the best PR events they had ever attended as stated in the 20 Years of Tomb Raider: Digging up the Past, Defining the Future.
希瑟·史蒂文斯(原名吉布森)——核心设计工作室的原始开发者之一——参与了《古墓丽影I》和《古墓丽影II》的开发工作。她最初是通过在Rare Designs Ltd.工作进入游戏行业的,随后加入核心设计工作室,开始了她的古墓探险之旅。史蒂文斯成为了《古墓丽影I》和《古墓丽影II》的两位主要关卡设计师之一。她的工作包括设计克劳馥庄园并创作了该系列游戏中的第一个关卡——秘鲁洞穴。她为《古墓丽影I》设计了8个关卡,为《古墓丽影II》设计了11个关卡(其中3个为联合设计)。
Heather Stevens (née Gibson) - one of the original developers at Core Design - worked on Tomb Raider (1996) and Tomb Raider II. She first entered the gaming industry by working for Rare Designs Ltd., after which she started her tomb raiding path when she joined Core Design. Stevens became one of the two main level designers for Tomb Raider (1996) and Tomb Raider II. Stevens’ work included designing Croft Manor and creating the first-ever level of the franchise - Peru's Caves. She designed 8 levels for Tomb Raider (1996) and 11 levels (3 co-designed) for Tomb Raider II.
史蒂文斯和汉密尔顿被邀请为劳拉·克劳馥提供了一些配音工作,主要是游戏中劳拉用力时的声音。其中一些配音最终出现在了游戏的正式版本中,使史蒂文斯和汉密尔顿成为了劳拉·克劳馥最早的配音演员之一。
Stevens, along with Hamilton, was asked to provide some voice work for Lara Croft, primarily consisting of in-game exertions. Some of these vocalizations made it into the final version of the game, cementing both Stevens and Hamilton as one of the first voice actors for Lara Croft.
史蒂文斯、阿诺德和汉密尔顿为古墓丽影系列的成功发挥了关键作用。史蒂文斯设计了一些古墓丽影中最受欢迎的关卡,这些关卡以其复杂、具有挑战性但又令人回味无穷的设计而闻名。与此同时,阿诺德的剧本打破了女性角色的刻板印象,为劳拉·克劳馥的人物性格增添了深度,并编织了一个引人入胜的故事情节,至今仍吸引着该系列的忠实粉丝和新玩家。汉密尔顿则确保了劳拉·克劳馥在90年代末成为家喻户晓的名字,并稳固了她在未来很长一段时间内的偶像地位。
Stevens, Arnold, and Hamilton were instrumental in the success of the Tomb Raider franchise. Stevens crafted some of Tomb Raider’s most beloved levels, known for their intricate and challenging yet rewarding design. Meanwhile, Arnold's script broke away from stereotypical portrayals of female characters, giving depth to Lara Croft's personality and weaving a captivating narrative that continues to engage both longtime fans and newcomers to the series. Hamilton ensured that Lara Croft became a household name in the late 90s, securing her icon status far into the future.
如果你对深入了解她们的工作感兴趣,可以在以下网址找到更多信息:
If you're interested in delving deeper into their work, you can find more information at the following locations:
· 在Tomb of Ash上阅读对希瑟·史蒂文斯的采访
Read the interview with Heather Stevens on Tomb of Ash
· 你还可以收听由The Retro Hour(复古游戏播客)对希瑟·史蒂文斯的最新采访
You can also check out a more recent interview with Heather Stevens done by The Retro Hour (Retro Gaming Podcast)
· 阅读1998 年GameSpot对薇琪·阿诺德的采访,该采访由致敬粉丝网站 Core Design
Read GameSpot’s interview with Vicky Arnold from 1998, preserved by the tribute fan website, Core Design
· 你还可以阅读莱韦拉·查普曼撰写的文章,她探讨了薇琪·阿诺德和希瑟·史蒂文斯在古墓丽影系列早期所扮演的角色,这两位女性是该系列背后的推动者。
You can also read an article by Llewella Chapman where she examines the roles of Vicky Arnold and Heather Stevens, the women behind the early Tomb Raider franchise