ZZer配图
幕后揭秘——劳拉剧本作家专访(1998年)
Behind the Scenes - An Interview With Lara's Script Writer (1998)
GameSpot.co.uk
薇琪·阿诺德是劳拉·克劳馥背后的女人。每次你看到劳拉的采访,回答都出自薇琪的剧本。
Vicky Arnold is the woman behind Lara Croft. Every time you see an interview with Lara the answers are taken from Vicky's script.
在这次独家专访中,她向我们讲述了在核心设计工作室工作的感受、她对劳拉的看法,以及她对古墓丽影电影的想法。
In this exclusive interview she tells us what working at Core is like, her views on Lara, and her thoughts on a Tomb Raider movie.
你能告诉我们你是如何开始在核心设计工作室工作的吗?
Could you tell us how you came to work for Core Design?
我想我是在完成伯恩茅斯大学电影编剧学位后,在海滩上愉快地阅读《Empire》杂志时,看到了这个工作的广告。当时,无论是阿斯达面包房还是当地的三明治店都没有想雇佣我,所以我想我应该申请一下。
I think I was happily reading Empire on the beach after completing a degree in Film writing at Bournemouth, when I saw an advert in it for this job. Neither the Asda bakery or a local sandwich shop had wanted to employ me so I figured I'd apply.
你作为剧本作家具体负责哪些工作?
What does your role as Script writer entail?
我负责古墓丽影游戏的故事方面,编写全动态视频、过场动画和游戏内对话的动作和台词,并与音乐家内森一起录制配音。此外,我还会收到很多杂志给劳拉准备的采访问题。
I'm involved with the story aspect of the Tomb Raider games, writing the action and dialogue for the FMV's, cut-scenes and in-game speech and getting the voices recorded with Nathan the musician. I also receive quite a few interview questions for Lara from magazines.
你一直都想成为作家吗?
Did you always want to be a writer?
不。我大约15岁时对电影产生了兴趣,虽然我也写短篇小说之类的东西,但我从未真正想过成为那些实际编写剧本的可怜人。在我上大学课程之前,我更感兴趣的是电影制作。
No. I became interested in films at about 15, but while I wrote short stories and stuff, I never really thought about the poor souls who actually wrote scripts. I was more interested in the production side of film-making until I got on my college course.
你玩电脑游戏吗?
Do you play computer games?
不太多。我喜欢稍微摆弄一下它们,但我从未准备好投入足够的时间去玩。最近我被《大混乱》这款游戏难住了;我原本不太喜欢它的外观,但我就是停不下来。
Not much. I like to muck about with them for a bit but I'm never prepared to invest enough time into them. I did get caught out recently with Pandemonium; I didn't like the look of it much but I just couldn't stop playing it.
在核心设计工作室工作的一天通常是什么样的?
What's a typical day at Core-Design like?
这完全取决于处于项目的哪个阶段。在项目初期,团队讨论占据主导地位,而到了后期,我就会把自己关在房间里,盯着空白的屏幕……一天中最精彩的时刻就是试图说服布莱恩·汤姆奇克,中午去德比市散步是一件令人兴奋的事情。
Depends entirely on what stage of the project I'm at. Initial stages are very team-discussion orientated, then later, I shut myself in my room and stare at a blank screen... Highlight of the day is trying to persuade Brian Tomczyk that it's exciting to walk into Derby at lunchtime.
你会参与核心设计工作室其他游戏的工作吗?
Do you work on any of Core's other games?
是的,我随时可以为任何项目工作。当然,古墓丽影占用了大部分时间,但我也参与过《Swagman》的工作,还为《Ninja》贡献了一点力量。
Yes, I'm available for any of the projects. Tomb Raider obviously takes up the most time but I've also worked on Swagman and did a little bit for Ninja.
与古墓丽影的开发团队合作感觉如何?
What are the Tomb Raider development team like to work with?
团队总是充满活力,所以唯一的问题真的来自于需要简化过多的想法。
The team is always very motivated and so the only problems really come from having to simplify an overload of ideas.
你对劳拉角色的塑造有多少贡献?
How much input have do you have into Lara's character?
当我刚到核心设计工作室时,劳拉已经拿着她的9毫米手枪到处跑了,一心想要屠杀毛茸茸的动物……但她的其他性格特征还有些模糊。托比一直热衷于将她设定为上层阶级,所以我为劳拉编写了一段历史和简介,主要是想了解一个从精英学校毕业的人是如何最终从事她所做的事情的。
When I first arrived at Core, Lara was already running about with her 9mms, fully intent on massacring furry animals...but the rest of her character was a bit vague. Toby was always keen on her being upper-class, so I wrote a history and profile for Lara, basically to find how someone from her finishing school background could end up doing what she does.
你对古墓丽影游戏的剧情有多少贡献?
How much input did you have into the plot of the Tomb Raider games?
剧情的前提主要是由团队决定的,他们决定游戏中想要看到的地点。我的工作是确保这些元素在结构上合理;以最有趣的方式将劳拉从一个地点带到另一个地点,并在适当的时候揭示正确的信息。
The plot premise is really the teams - and they decide on the locations they want to see in the game. My job is to make this all work structurally; getting Lara from one location to another in the most interesting way and revealing the right information at the right time.
你是如何获得劳拉角色灵感的,她是基于某个人或某些人吗?
How do you get ideas for Lara's character, is she based on a person or persons?
我当然不认识像她这样的人。我记得当时电视上有一部纪录片中的菲奥娜·坎贝尔是个有趣的比较对象,因为她的背景,但她总是那么生气。劳拉的语调实际上是来自《公主新娘》中的韦斯利,也有点来自《正南方》中的本顿·弗雷泽,尽管弗雷泽在危机时刻讲述他祖母的故事,而劳拉只是用她的枪发泄。
I certainly don't know anyone like her. I do remember thinking that Fyona Campbell, who was on a TV documentary at the time, was an interesting comparison considering her background, but she was always just so pissed off. Lara's tone of delivery really came from Wesley in The Princess Bride and also a bit from Benton Fraiser in Due South - though Fraiser relates stories about his grandmother in a time of crisis, while Lara just lets rip with her guns.
你遇到过最奇怪的问题是什么?
What are the weirdest questions that you have been asked?
“你是,或者曾经是共产党党员吗?”和“你有没有在土耳其监狱待过?”这两个问题都来自一家美国杂志,我想是叫“比基尼”的。
'Are you, of have you ever been, a member of the communist party?' and 'Have you ever spent time in a Turkish prison?', both from an American Magazine; 'Bikini', I think.
为什么劳拉的理想男友是布赖恩·布莱斯德?
Why is Lara's ideal man Brian Blessed?
托比对劳拉角色的初步分析是这样的:“劳拉喜欢与贫困儿童和智障儿童一起工作。她拥有针线活的学位,并热爱旅行。劳拉的一个愿望是背着布赖恩·布莱斯德从珠穆朗玛峰滑雪而下。”不过,针线活的学位在后续发展中被遗忘了。但杂志总是询问劳拉的理想男友是谁,而布赖恩似乎是一个对劳拉来说很有趣的选择,因为她会钦佩他攀登珠穆朗玛峰的毅力。
Toby's initial character analysis of Lara was something like: 'Lara likes to work with underprivileged children and the mentally disabled. She has a degree in needlework and loves to travel. Lara's one wish is to ski down Everest with Brian Blessed strapped to her back'. The degree in needlework got lost along the way, but magazines are always probing about Lara's ideal man and Brian seemed a likely source of interest for Lara who'd admire his perseverance in trying to climb Everest.
你认为谁应该在古墓丽影电影中扮演劳拉?
Who do you think should play Lara in a Tomb Raider movie?
就我个人而言,如果拍成电影,我更倾向于看一部电脑动画电影,因为我认为劳拉这个角色最好是由她自己来演绎。但如果是真人表演,那么必须是一个拥有令人信服的英式上层阶级口音的人,并且能够轻松驾驭乌兹冲锋枪。
Personally, if a film was made, I'd prefer to see a computer-animated one because I think that Lara is best played by herself. But if it was live-action, then it would have to be someone with a convincing upper-class British accent who can look truly at ease with a pair of Uzis.
你认为可能的电影剧本与古墓丽影游戏之间有什么关系?
What relationships do you see between a script for a possible movie and Tomb Raider games?
我认为在风格和劳拉对某些情况的反应方面需要尽可能忠于游戏角色,否则你很容易失去与游戏的联系,而只是看另一部冒险电影。显然,劳拉所处的异国他乡是她生活方式的重要组成部分,与游戏一样,我认为电影不应该过多涉及劳拉自己家和她遇到的角色之外的日常生活世界。如果劳拉在牛津街购物,这会稍微破坏她的神秘感。
I think Lara would need to remain as true to the game character as possible in terms of her style and the way in which she reacts to certain situations, else you could easily lose the connection with the game and be watching just another adventure movie. Obviously the exotic locations Lara finds herself in are a strong part of her lifestyle and like the games, I don't think a film should give much reference to the everday world beyond Lara's own home and the characters she meets. Lara shopping in Oxford street would spoil her enigma a bit.
你收到过很多来自女性劳拉粉丝的反馈吗?如果有,是什么样的?
Do you get much feedback from female Lara fans, and if so what?
我收到的唯一反馈是来自我交谈过的朋友,他们中的大多数人似乎觉得劳拉是一个身材比例有趣且能做出很酷事情的人。一个女孩告诉我,在一群男女学生一起玩这个游戏时,其实是女孩们在围攻劳拉,并嘲笑她的双D……这让我感到有些不安……
The only feedback I've had is from friends I've talked to and most seem to find Lara an amusingly proportioned individual who does cool stuff. One girl told me about how within a group of male and female students playing the game together, it was actually the girls who were cornering Lara and sniggering at her double D's... which disturbed me somewhat...