杰森·切斯特的低多边形微缩景观封面,威尼斯和卡蒙方尖碑
Jason Cheste's Low Poly Header showcasing Venice and Obelisk of Khamoon
粉丝聚光灯 - 杰森·切斯特的重塑古墓丽影低多边形微缩景观
Fan Spotlight: Jason Chester’s ‘Reimagined Tomb Raider Low Poly dioramas
2024年2月25日
Feb 25, 2024
杰森·切斯特是一位受古墓丽影热情启发的3D艺术家。对杰森而言,古墓丽影及其标志性角色劳拉·克劳馥的影响远远超出了娱乐范畴,而是深入到了他的个人生活中。这种影响不仅是促成他与女友相识的催化剂,还引领他走上了3D艺术的职业道路。最终,这种影响力使他有机会担任《古墓丽影I-III复刻版》的灯光艺术家。
Jason Chester is a 3D artist inspired by his passion for Tomb Raider. For Jason, the impact of the game and its iconic character, Lara Croft, extends beyond mere entertainment. The influence is deeply personal, ranging from being the catalyst to meeting his girlfriend and even driving him towards a career in 3D art. Eventually, this influence led him to the role of a lighting artist for the Tomb Raider I-III Remastered.
今天,我们非常高兴地推出杰森为古墓丽影I、II和III制作的非凡“重塑低多边形微缩景观”系列,这些作品以独特的场景模型风格展示了系列中的标志性地点。杰森从每款游戏中精选了三张渲染图进行展示,并向我们介绍了将这些令人惊叹的渲染图变为现实的过程。
Today, we are excited to highlight his remarkable ‘Reimagined Low Poly diorama’ level series for Tomb Raider I, II, and III, showcasing iconic locations from the series presented in a unique diorama style. Jason has chosen three renders from each game to feature in this showcase, and walked us through the process of bringing these incredible renders to life below.
“当我在2019年底开始学习Blender时,我需要一个项目来测试我的学习成果,于是我想到了制作这些3D场景模型来磨练我的技能。我受到了艺术家Polygon Runway作品以及《劳拉GO》艺术风格的启发。最初,我只打算制作洞穴场景,但在网上收到古墓丽影社区对第一个作品的积极反馈后,我决定为每个游戏关卡都制作一个场景模型。”
“Back when I first started learning Blender in late 2019, I needed a project to test how much I'd learned, and I came up with this idea for these 3D dioramas to ‘hone my skills’ so to speak. I was inspired by the works of artist Polygon Runway and also the art style of Lara Croft Go. Originally, I only intended to do caves, but after a positive response from the TR community online for the first one, I did one diorama for every level of the game.”
杰森·切斯特的“重塑低多边形微缩景观”系列——TR1 杰森·切斯特的“重塑低多边形微缩景观”系列——古墓丽影1 - 洞穴
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR1 - Caves
杰森·切斯特的“重塑低多边形微缩景观”系列——古墓丽影1 - 水池
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR1 - The Cistern
杰森·切斯特的“重塑低多边形微缩景观”系列——古墓丽影1 - 卡蒙方尖碑
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR1 - Obelisk of Khamoon
“我的设计过程基本上是从列出关卡开始,然后挑选出最具标志性的房间,接着通过手绘的方式勾勒出我的想法。在第一款游戏中,我主要关注了一个房间,但你会看到随着游戏的进行(尤其是古墓丽影3),我加入了更多内容。”
“Essentially my process for the design was listing out the levels, and then the most iconic rooms, followed by sketching out my ideas by hand. For the first game I only really focused on one room, but you'll see as the games go on (especially TR3) I included a lot more.”
杰森·切斯特的“重塑低多边形微缩景观”系列作品 - 古墓丽影2 - 威尼斯
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR2 - Venice
杰森·切斯特的“重塑低多边形微缩景观”系列作品 - 古墓丽影2 - 潜水区域
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR2 - Diving Area
杰森·切斯特的“重塑低多边形微缩景观”系列作品 - 古墓丽影2 - 家,甜蜜的家
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR2 - Home Sweet Home
“我想为《古墓丽影II》的渲染做一些有趣的事情,那就是在渲染中隐藏龙形秘密,使它们不仅仅是漂亮的图片,而是更具互动性。说实话,我把一些秘密藏在了非常隐蔽的地方,连我自己都不记得具体放在了哪里,但这在每个作品的最后阶段都是一个有趣的小任务。在《古墓丽影III》的渲染中,我也做了类似的事情,但这次不是龙形雕像,而是根据每个区域的位置提出了三个原创的艺术品创意,并让它们看起来像是陨石文物。我记得伦敦关卡中设计了一个皇冠和一根权杖,而印度关卡中则设计了一些雕像,诸如此类。”
“Something fun I wanted to do for the Tomb Raider II renders was include the dragon secrets hidden throughout the renders so that they would be a bit more interactive than just a pretty picture. Honestly, some I hid in really tough places and I definitely can't remember where I put them all myself but it was a fun little extra task to do at the end of each build. I did a similar thing in the TR3 renders but rather than the dragon statues, I came up with 3 original ideas for artefacts based on each areas location and made them look like the meteorite artefacts, like I think I had a crown and staff for the London levels and then some statuettes for the India levels, that sort of thing.”
古墓丽影3 - 恒河
TR3 - The River Ganges
杰森·切斯特 的“重塑低多边形微缩景观”系列作品 - 古墓丽影3 - 高度安全复合体
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR3 - High Security Compound
杰森·切斯特的“重塑低多边形微缩景观”系列作品 - 古墓丽影3 - 泰晤士河码头
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR3 - Thames Wharf
“总而言之,这个项目确实让我学到了很多关于Blender中3D建模、纹理贴图和照明的基础知识,并为我日后进行更高级的环境艺术创作打下了基础。我想对古墓丽影社区表达我深深的感谢,他们对这些项目的善意评价给了我巨大的帮助,并持续激励着我继续创作!”
“All in all, this project really taught me a lot about the basics of 3d modelling, texturing, and lighting in Blender and helped set me up for more advanced environment artwork. I do want to say a huge thank-you to the Tomb Raider community for all the kind words said on these projects, it was a huge help that kept me motivated to keep on building!”
你可以通过以下平台关注杰森的作品:
You can follow Jason’s work on these platforms: