古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜

发表时间:2024/07/25 00:00:00  来源:古墓丽影网站  作者:“ZZer”翻译  浏览次数:624  
字体大小: 【小】 【中】 【大】

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
粉丝聚光灯:伊娜封面图
Fan Spotlight: Inna Header

  粉丝聚光灯:伊娜·维朱扎尼娜
  Fan Spotlight: Inna Vjuzhanina

  2024年3月17日
  Mar 17, 2024


  我们非常荣幸地向大家展示古墓丽影社区资深成员、杰出艺术家伊娜·维朱扎尼娜的作品。
  We are extremely excited to showcase the works of one of the Tomb Raider community veterans, the wonderful artist Inna Vjuzhanina. 


  问:你的古墓丽影之旅是如何开始的?
  Q: How did your Tomb Raider journey start? 

  伊娜:我接触这个系列比较晚,大概在2007年或2008年左右。我原本对射击类游戏完全不感兴趣。然而,我是解谜任务和谜题的忠实粉丝。于是,我请大学朋友从她的收藏中分享一些解谜游戏,还特别叮嘱不要带任何射击元素。结果她给了我《古墓丽影:十周年纪念版》。你可以想象,当霸王龙突然出现时,我吓得有多惨,这也让我对这位朋友产生了“信任危机” :)  但战斗结束后,我真的与劳拉产生了共鸣。她的无畏、优雅和足智多谋深深吸引了我。如果我们能一起战胜已经灭绝的巨兽,那么我们就能战胜一切。从那以后,她不仅是我的朋友,更是我的缪斯女神。
  Inna: I came to the franchise pretty late, around 2007 or ‘08. I wasn't into games involving shooting at all. I was, however, a big fan of puzzle-solving quests and riddles. So, I asked my university friend to share some puzzle game from her collection, specifically instructing her not to bring anything involving shooting. She brought me Tomb Raider: Anniversary. You can imagine TRA the levels of terror when the T-Rex popped up, and that's why I developed trust issues with the said friend :) When the battle was done, though, I really bonded with Lara. Her fearlessness, grace, and resourcefulness really charmed me. If we could survive an extinct beast together, we can survive anything. She’s been my friend and my Muse ever since. 


  问:你的艺术之旅是如何开始的?
  Q: How did your art journey start? 

  伊娜:颇具讽刺意味的是,我的艺术之旅正是从古墓丽影开始的。当我玩完了所有新旧游戏后,我彻底爱上了这个世界和劳拉这个角色。这些情感如此强烈,以至于让我必须要做些什么。我需要一个创作的出口,一个能让这些情感以物理形式存在于我心之外的地方。这时,我发现了deviantArt和一个名为XNALara的摆拍程序。我自学了一些基本的Photoshop技能,在XNALara中摆出各种场景,导出到Photoshop中进行最后的修饰和特效添加。虽然这很有趣,但我感觉这个程序限制了我的创作视野,因为我只能使用现有的模型和素材。我渴望能够自由地创造我能想象到的任何事物,按照我构想的方式,而这只有在我完全从零开始才能做到。
  Inna: Ironically, my art journey began with Tomb Raider. By the time I had completed all the games—old and new, I irrevocably fell in love with the world and with Lara. The emotions were so strong that I needed to do something about them. They needed a creative outlet, a physical form to exist outside of my heart. This was when I discovered deviantArt and a posing program called XNALara. I taught myself some basic Photoshop skills, posing various scenes in XNALara, exporting them to Photoshop, and adding final touches and effects. It was fun for a while, but I felt like the program was limiting my creative vision since I could only work with the models and assets available. I craved the freedom to create anything I could imagine, the way I envisioned it, which was only possible if I did everything from scratch myself. 

  DeviantArt当时拥有一个非常活跃且美丽的艺术社区,我关注的一些XNA艺术家开始追求一种被称为“数字绘画”的新颖而神秘的事物。这完全迷住了我。于是,我用攒下的钱买了我的第一块小数字画板。凭借一些现有的Photoshop技能,我的艺术之旅开始了。我开始通过在线教程自学艺术基础知识,并通过艺术书籍进行练习。一年后,我意识到艺术不仅仅是我的爱好,它是我的使命,是我生命中最大的热情之一。因此,我辞去了枯燥无味的办公室工作,踏上了激动人心的艺术道路——这是我人生中最好的决定之一。
  DeviantArt had a very active and beautiful art community back then, and some XNA artists I followed started pursuing the new and mysterious thing called “digital painting.” I was absolutely fascinated by it. So, I used the money I saved up to buy my very first tiny digital tablet. With some existing Photoshop skills, my art journey began. I started teaching myself art fundamentals through online tutorials and practicing with art books. A year later, I realized art is not just a hobby; it’s my calling and one of my greatest passions in life. So, I quit my dull office job and started the exciting art path—one of the best decisions of my life. 

  随着时间的流逝,我的艺术领域大幅扩展,我开始以专业身份从事艺术创作。然而,我从未停止过绘制古墓丽影。现在它依然让我兴奋不已,就像当初一样。对我来说,劳拉就像一位老朋友——无论时间过去多久,你总可以回到她身边,继续你们之前中断的对话,无论那是昨天还是十年前。
  As time went by, my art repertoire expanded drastically, and I started doing art professionally. However, I never stopped painting Tomb Raider. It excites me now just as it did then. To me, Lara is like an old friend—no matter how much time has passed, you can always come back to her, and you’ll pick the conversation back up right where you left it. Be it yesterday or ten years ago. 


  问:你参与过哪些重要的古墓丽影项目?
  Q: What are some notable Tomb Raider projects you’ve been a part of? 

  古墓丽影让我结识了一些最优秀的人,其中许多人现在已经成为了我的好朋友,我们一起合作完成了一些出色的项目。我最自豪的是为彼得·康奈利的《古墓丽影:黑暗天使》交响乐音乐专辑设计的封面和画册艺术。从始至终,这都是一个梦幻般的项目。我还参与了由Nicobass(他也是我最早的艺术灵感来源之一!)创作的《古墓丽影II:西安匕首》重制版的工作。我为它绘制了加载屏幕、主菜单背景艺术以及一些灵感作品。
  Tomb Raider has connected me with some of the best people—many of whom are now my great friends, and we’ve collaborated on some stellar projects together. The one I am most proud of is my cover and booklet art for Peter Connelly’s Tomb Raider: The Dark Angel Symphony music album. It was a dream project from start to finish. I've also worked on a fan remake of Tomb Raider II called The Dagger of Xian, created by Nicobass (who is also one of my very first artistic inspirations!). I painted DoX’s loading screen, main menu background art, and some inspired pieces for it. 

  我经常与Dean Kopri合作,参与他那些令人惊叹的古墓丽影主题音乐项目。他的音乐激发了我创作了一幅我个人最喜爱的画作(我将在古墓丽影2艺术部分分享给大家)。
  I regularly collaborate with Dean Kopri on his stunning Tomb Raider-inspired music projects. His music inspired one of my personal favorite paintings (which I'll share in the TR2 art section). 

  我最近的一项重要委托来自我非常钦佩的人——StellaLune。她的游戏攻略引导了许多迷失的探险者,而我一直喜欢浏览她的网站页面,仅仅是为了欣赏那些横幅上的艺术。当她来找我为那些我同样欣赏的页面创作新横幅时,我感到无比荣幸。
  My recent significant commission came from a person I deeply admire—StellaLune. Her walkthroughs have guided many lost raiders, and I’ve always enjoyed clicking through her website pages just to admire the art on the banners. It was a huge honor when she approached me to create new banners for those same pages I admired. 

  此外,我还为《German Glamour》、《Pix’n’Love》等杂志创作过古墓丽影的艺术作品,并为波兰的《古墓丽影创作历程》一书绘制了封面艺术。但当然,最大的梦想是有一天能为古墓丽影创作官方艺术作品!
  I've also created Tomb Raider art for magazines such as German Glamour, Pix’n’Love, and cover art for the Polish “Making of the Tomb Raider” book. But, of course, the biggest dream is to create official art for Tomb Raider one day! 


  《古墓丽影I》
  TOMB RAIDER (1996) 

  失落之谷
  Lost Valley 

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
劳拉·克劳馥逃离霸王龙。
Lara Croft running away from the T-Rex.

  这幅画是一幅封面艺术委托作品。波兰出版社Open Beta找到我,他们正在制作《古墓丽影创作历程》一书。他们希望展现劳拉与霸王龙这一标志性场景,而我自己也一直想画这个场景,但从未有机会。这对我来说,简直是梦寐以求的工作!
  This painting was a cover art commission. I was approached by the Polish publishing house Open Beta who were working on the “Making of the Tomb Raider” book. They wanted to feature an iconic scene of Lara and the T-Rex, which I’ve always wanted to paint myself but never got to. This is what I call a dream job! 

  在讨论了多个我提交的概念后,我们决定让劳拉和霸王龙都面向观众。于是,我们让劳拉奔跑起来。我非常想捕捉到霸王龙那种巨大的规模和初次见到它时的威胁感。因此,我将劳拉置于尽可能接近观众的位置,同时将我们的老朋友霸王龙放在她身后的背景中。我希望霸王龙占据尽可能多的空间,但同时又感觉它远在天边。通过添加大气透视雾和压缩色彩范围,我成功地实现了这一效果。
  After discussing a number of concepts that I turned in, we decided we wanted both Lara and T-Rex facing the viewer. So we sent our girl running. I really wanted to capture the sense of scale and how huge and menacing T-Rex felt when we first saw it. So, I positioned Lara as close to the viewer as possible while placing our good old friend in the background right behind her. I wanted it taking as much space as possible, but still feeling far away. Adding atmospheric perspective fog and compressing value range really helped to achieve this effect. 

  整幅画采用了蓝绿色调,而劳拉标志性的红色眼镜则是完美的色彩点缀,加强了画面的焦点。
  The whole painting has a blue-green color palette so Lara’s iconic accessory of red glasses was a perfect color accent to strengthen the focal point. 


  新冒险的开始
  It’s a New Adventure

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
劳拉·克劳馥在埃及某处坐在地上休息。
Lara Croft having a break, sitting on the floor somehwere in Egypt

  我热爱动态的动作场景,所以画劳拉置身于这些场景之中总是感觉恰到好处。但这次,我想尝试一些不同的东西。我们心爱的探险家总是造访最令人叹为观止的地点,所以我认为她应该有一个瞬间来暂停脚步,只是简单地欣赏眼前的风景。这幅埃及场景,金色尘埃在空中飘浮,金色阳光透过古老的岩石裂缝洒落,这一幕浮现在我的脑海中。我是那种会因为小事而感到快乐的人,比如美丽的光线或路上漂亮的小石子。因此,劳拉不得不忍受这一切,在这幅画中体现出我的这一面。
  I love dynamic action scenes, so painting Lara in the middle of them always feels right. But this time around, I wanted to try something different. Our beloved adventurer always visits the most breathtaking locations, so I thought she just has to have a moment to take a pause and simply admire the view. This Egyptian scene with golden specks of dust floating around and golden light shining through the ancient stone cracks came to mind. I’m the kind of person who gets happy about little things, like beautiful rays of light or pretty little pebbles on the road. So, Lara had to suck it up and embody this part of me in this painting. 


  欢迎来到比尔卡班巴
  Welcome to Vilcabamba 

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
劳拉·克劳馥正与狼群激战。
Lara Croft in the middle of the fight against wolves.

  好了,休息够了,回到动作场景!我一直想创作一幅致敬经典开场场景的画作,即抵达比尔卡班巴并与狼群战斗。去年,当雪花飘落时,我受到了启发,终于决定动手。我想在动态上尽情发挥,所以在劳拉的姿势中融入了许多强烈的动作线条。我用她斗篷的戏剧性摆动来作为点睛之笔。如果你仔细观察,斗篷的形状其实并不合逻辑,因为要达到这种形状,斗篷后面必须被割开。但这就是想象艺术的魅力所在——事物并不总是需要合乎逻辑。我只是喜欢斗篷在整幅画中流动的感觉,这对我来说已经足够充分了。所以,现在你们都是这个小“斗篷秘密”的一部分了!不要告诉任何人。
  Well, enough rest, back to action! I’ve always wanted to paint a tribute to the iconic opening scene of arriving at Vilcabamba and fighting the wolves. Last year, when the snow came, I felt inspired to finally do it. I wanted to go absolutely crazy with the dynamics, so I gave Lara a lot of strong action lines in her pose. I topped it off with the dramatic sway of her cape. If you look closely, the cape doesn’t really make sense, as it would have to be cut on the back to take this shape. But that’s the beauty of imaginative art – things don’t always have to make sense. I just love how the cape flows through the whole painting, and that was a solid enough argument for me. So now you’re all part of this little 'cape secret'! Don’t tell anyone. 


  《古墓丽影II》
  TOMB RAIDER II 

  冒险的召唤
  Adventure Calls 

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
劳拉·克劳馥在调整她的红色太阳镜,同时她的辫子随风摇曳。
Lara Croft adjusting her red sunglasses while her braid sways on the wind.

  这幅作品灵感来源于Dean Kopri为Nico的《古墓丽影2》粉丝重制版创作的最棒的音乐曲目。我可以无休止地反复聆听它,而在听了“永远”相当长一段时间后,这个想法浮现在我的脑海中。音乐唤起了开始新事物、有趣而激动人心的感觉。当微风轻拂你的发丝,阳光温暖你的肌肤,穿过沙沙作响的树叶声,你可以听到新冒险的召唤。
  This piece was inspired by the most amazing music track Dean Kopri created for Nico’s TR2 fan remake. I could listen to it on repeat forever, and after a solid part of that 'forever,' this idea came to mind. The music evoked the feeling of starting something new, fun, and exciting. When the light breeze touches your hair, the sun warms your skin, and through the sound of rustling leaves, you can hear the call of a new adventure. 

  由于这幅作品旨在与游戏关卡相辅相成,我想在工作流程上尝试一些不同的东西。我力求让这幅画中的劳拉与Nico在游戏中使用的模型非常相似。因此,我获取了关卡中的3D模型,在XNALara中摆好姿势,然后在上面进行绘画。这是一次非常有趣且令人耳目一新的体验。我对结果非常满意,它也成为了我最喜爱的古墓丽影作品之一。
  Since this piece was meant to complement the level, I wanted to try something different in terms of the workflow here. I aimed for this Lara to closely resemble the model Nico used in the game. So, I got my hands on the 3D model from the level, posed her in XNALara, and then painted on top. This was quite an interesting and refreshing experience. I was really happy with the result, and it also ended up being one of my most loved TR pieces. 


  西藏
  Tibet 

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
劳拉·克劳馥在西藏。
Lara Croft in Tibet.

  当复刻版宣布时,我兴奋得发疯。这幅画我已经断断续续地画了好几年了。我开始画了,但有些地方就是不对劲,最终我失去了兴趣。在宣布复刻版之后,我的创作动力重新被点燃,我迅速找到了问题所在并进行了修正。
  When the remasters were announced, I went bonkers with excitement. I had a work-in-progress for this painting on my back burner for a couple of years. I started it, but something just wasn’t working, and I eventually lost interest. After the announcement, my creative engines got fired back up, and I promptly understood what wasn’t working and fixed it. 

  这幅画本身旨在描绘劳拉从她充满动作的生活中暂时喘口气,沉浸在眼前的风景中。站在西藏山顶无疑是一个绝佳的选择。我还决定将普通的攀爬绳索换成了西藏的经幡,为这幅画增添了一些色彩点缀。自那以来,我一直对此事窃笑不已。用神圣的西藏经幡作为攀爬装备,这完全是劳拉会做的事情。
  The painting itself is intended to depict Lara taking a little breather from all her action-filled life and soaking in the view. Being on top of the Tibetan Mountain definitely calls for it. I also decided to swap the regular climbing rope for the Tibetan string of flags to add some color accent to the painting. I’ve been smirking about it ever since. Using sacred Tibetan flags as climbing gear is such a Lara thing to do. 


  玛利亚·多里亚号
  Maria Doria 

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
劳拉·克劳馥在玛利亚·多里亚号沉船中手持鱼叉枪。
Lara Croft holding a harpoon gun in the Wreck of Maria Doria.

  《古墓丽影II》无疑是我最喜欢的游戏,就地点多样性而言。我认为我最终会完成一套以每一关为致敬对象的艺术作品集。但现在,我可以给玛利亚·多里亚号的作品打上勾了。
  Tomb Raider II is definitely my favorite game in terms of the variety of locations. I think I will eventually complete my art set with tributes to every single level. But for now, I can put a check mark on the Maria Doria ones. 

  当时,复刻版的预告截图发布了,我立刻被深深吸引。我一直喜欢这些关卡中海洋蓝与锈迹斑斑的橙色相结合的视觉盛宴,这也是我此次创作的主要视觉灵感来源。我还一直对神秘的水下氛围着迷,并且对尝试戏剧性的光线和不同寻常的肤色非常感兴趣。如果你用颜色选择器查看她的皮肤,你会发现那是深绿色、蓝色、灰色和黑色的混合。然而,在周围颜色的映衬下,它们看起来非常“人性化”。这就是色彩相对性的美丽和魔力!
  At that time, a sneak peek screenshot from the Remasters was published, and I went all hearts-in-the-eyes over it. I’ve always loved the visually delicious combo of sea blues and rusty oranges in these levels, so that was my main visual inspiration here. I’ve also always been captivated by the mysterious underwater atmosphere, and I had a lot of fun experimenting with dramatic lighting and unusual skin tone colors. If you use a color picker over her skin, you’ll see that those are dark greens, blues, grays, and blacks. Yet, they look perfectly 'human' in the surrounding colors. The beauty and magic of color relativity! 


  《古墓丽影III》
  TOMB RAIDER III 

  古墓丽影III - 封面重制
  TR III - Cover Remake 

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
劳拉·克劳馥手持标志性的双枪。
Lara Croft holding her iconic dual pistols.

  这幅画对我来说意义重大。之前,我给自己设定了一个挑战,那就是创作属于我自己的经典古墓丽影封面版本。给风格迥异的事物赋予自己的特色,总是既有趣又引人入胜。我只是好奇我能在这里创造出什么。在我的艺术旅程中,我已经创作了很多古墓丽影的艺术作品,而我在每幅画中描绘的劳拉都有所不同。
  This painting is pretty significant for me. A while back, I set myself on a challenge to create my takes on the classic TR covers. There's always something so fun and intriguing about giving your own spin to something drastically different in style. I was just curious about what I could create here. At this point in my art journey, I've produced a lot of TR art, and my portrayal of Lara has always differed in each painting. 

  当我开始这个封面重制项目时,我接连不断地完成了每一件作品,以便能够保持创作状态。当我完成第三件作品时,我终于捕捉到了我脑海中一直存在的劳拉形象,但之前从未能在视觉上完全表达出来。所以,在这幅作品之后,劳拉终于有了她最终的形象,而我也一直以来都是按照这种方式来描绘她的。
  When I started this cover remake project, I did each piece one after another so that I could stay in the zone. By the time I completed my third one, I finally captured that vision of Lara I've always had in my head but could never fully convey visually. So, after this piece, my Lara finally got her final look, and I've been painting her that way ever since. 


  坠机现场
  Crash Site 

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
劳拉·克劳馥触摸着一个头骨,而迅猛龙在她周围盘旋。
Lara Croft touching a skull while raptors circle her.

  这幅作品可能是我最喜爱的之一。尽管它细节繁多且具挑战性,但整幅画作的创作过程却异常顺畅,从始至终一气呵成,我仅用了几天时间就完成了它。这是为了庆祝古墓丽影25周年的一个粉丝网站项目而创作的。我被要求为任何一个我选择的经典关卡创作一幅致敬画作,我决定是时候绘制南太平洋的场景了。我一直很喜欢那套装备和劳拉鲜艳的绿色短裤!
  This one is probably one of my all-time favorites. Despite its challenging number of details, it was one of those paintings that flowed smoothly from start to finish, and I actually completed it in just a few days. It was for a fan website project celebrating the 25th anniversary of Tomb Raider. I was asked to create a tribute painting for any of the classic levels of my choice, and I decided it was high time I painted the South Pacific location. I've always loved that outfit and Lara’s vibrant green shorts! 

  我倾向于给劳拉涂上红色的指甲油——这是安迪·帕克的遗产,以及他绘制劳拉的方式。他是我最初的艺术灵感之一,他对劳拉的描绘永远印刻在我的心中。
  I tend to always give Lara red nail polish – this is a legacy of Andy Park and how he draws Lara. He was one of my first artistic inspirations and his vision of Lara is forever imprinted on me.


  内华达州
  Nevada 

【古墓丽影网站】2024年3月17日官网新闻:粉丝聚光灯:伊娜·维朱扎尼娜
内华达州场景中的劳拉·克劳馥
Lara Croft in Nevada

  内华达州的关卡是我最喜欢的之一,尽管我敢肯定我对每个经典关卡都这么说过。我当时很想画一些动感十足且明亮的作品。红岩与蓝天的鲜明对比正是我所需要的。这幅画有很多上升的线条,营造出一种即将发生动作的感觉,尽管劳拉现在正坐着不动。她的整个姿势都有一条上升的动作线,被喷射机和背景中的云朵所延续。她身后的拱门为构图增添了平衡感,同时也强化了上升的线条。
  Nevada levels are some of my favorites, even though I’m pretty sure I say this about every classic level. I got in the mood to paint something very dynamic and bright. The striking contrast of red rocks and blue skies is what I needed for this idea. The painting has a lot of ascending lines, creating a sense of imminent action, even though Lara is sitting still right now. Her whole pose has an ascending action line, continued by the jets and backed by a cloud in the background. Arches behind her add balance to the composition, reinforcing the ascending lines at the same time. 

  我犹豫过是否要加入下面的军事基地的景象。我做了一个粗略的布局,发现它在视觉上并没有给我带来什么帮助,所以我放弃了那块不必要的工作。但这样做的好处是增加了更多的好奇心和神秘感。最引人入胜的场景是那些有所暗示但并未完全展示出来的部分。这需要观众发挥自己的想象力,进入场景并完成故事。我们看到劳拉在寻找什么,军用喷气机朝那个方向飞去,还有雷达……但如果你不知道游戏内容,这一切会编织成什么样的故事呢?那就留给观众去想象吧!
  I debated whether or not to include the sight of the military base down below. I did a rough layout and understood it didn’t really do me any favors visually, so I ditched that unnecessary chunk of work. The bonus that comes with it is adding more curiosity and a sense of wonder. The most intriguing scenes are where something is implied but not fully shown. It’s up to the imagination of the viewer to get into the scene and complete the story. We see Lara looking out for something, military jets flying in that direction, and radars… but what kind of story does all that turn into if you don’t know the game? That’s up to the viewer to figure out! 


  你可以在这里关注伊娜的作品:
  You can follow Inna's work here:

  · X (Twitter)

  · Instagram

  · Linktree


  你有没有一系列特别自豪的艺术作品或项目?在社交媒体上与我们分享,就有机会在我们的下一个聚光灯专栏中亮相!
  Do you have a series of art or project you’re particularly proud of? Share it with us on social for a chance to be featured in our next spotlight! 

  Twitter/X  | Instagram  | Facebook  | Threads  | TikTok

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