粉丝聚光灯:Raidercast
Fan Spotlight: Raidercast
2024年5月17日
May 17, 2024
克里斯是一位社区资深成员,近二十年来一直参与官方和粉丝社区项目。从制作令人惊叹、深入细致的YouTube视频展示古墓丽影游戏系列之美,到与丈夫一起重温原版游戏,再到为Murti官方网站制作预告片,并对古墓丽影开发者进行直播采访,我们在此呈现克里斯(又名Raidercast)的作品。
Chris is a community veteran who has been involved in projects both officially and within the fan community for almost two decades. From creating incredible, in-depth YouTube videos showcasing the beauty of the Tomb Raider games and playing through the original games with his husband, to producing trailers for Murti’s official website and conducting live interviews with Tomb Raider developers, we present the works of Chris, also known as Raidercast.
问:你的古墓丽影之旅是如何开始的?
Q: How did your Tomb Raider journey start?
我的旅程始于1996年,当时我9岁,坐在哥哥用作小屋的静止式房车里,那里有一台电视和PS,连接着隔壁房子的电源。当我看到劳拉跑下雪地隧道的那一刻,我完全被迷住了。
My journey began in 1996 when I was 9, sat in a static caravan which my older brother used as a den, where a tv and PlayStation was linked up to the electric inside the house next door. The moment I saw Lara running down that snowy tunnel, I was absolutely hooked.
当时我从未见过这样的东西——这对玩家和游戏来说都是一场革命。3D游戏还处于起步阶段,而在此之前,我们的大脑已经习惯了从上到下或横向滚动的冒险。掌握劳拉,学习如何在3D游戏空间中导航,就像是一次划时代的转变。还有谁能比这位了不起的探险家更适合体验这个勇敢的新世界呢?
I'd never seen anything like it at the time - it was as much a revolution for gamers as it was for games. 3D gaming was in its infancy, and until that point our brains were geared up for top down or side-scrolling adventures. Getting to grips with Lara, and learning how to navigate through a 3D game space was like an epochal shift. And who better to experience this brave new world with, than a kick-ass explorer?
我跟随了劳拉的每一次冒险,喜欢她作为角色的发展,学习新技能,同时解决新的谜团和地点。在这一路上,我了解了不同的神话和文化,这些在我成年后激发了我自己的一些环球冒险。再往后,古墓丽影还点燃了新的友谊,成为了我和丈夫共同分享的东西。说这系列游戏塑造了我的生活也一点不夸张。
I followed every single one of Lara's adventures, loving her developments as a character who learned new skills, while tackling new mysteries and locations. Along the way, I learned about different mythologies and cultures, which, as an adult, would inspire some of my own globe-trotting adventures. Further down the line, Tomb Raider would kindle new friendships, and became something I shared with my husband. To say the series has shaped my life is no understatement.
问:是什么激发了你创作古墓丽影播客Raidercast的灵感?
Q: What inspired the creation of Raidercast, the Tomb Raider podcast?
我记得听过维克·菲西和杰森·切斯特的游戏播客“The Vault”,特别是他们专门献给古墓丽影的那一集。我相信这大约是在2020年年中。当时疫情正肆虐,每个人都被困在家里工作,而我工作时无聊透顶。我想学习一些新的音频编辑技能,在听了“The Vault”之后,我想:“嘿,我为什么不做一个定期的古墓丽影播客呢?”
I remember listening to Vic Pheasey and Jason Chester's gaming podcast 'The Vault', and in particular to an episode which they dedicated to Tomb Raider. I believe this was around mid 2020. The Pandemic was in full-swing, everyone was stuck working from home, and I was bored senseless at work. I wanted to develop some new audio editing skills, and after listening to The Vault, I thought 'Hey, why don't I make a regular Tomb Raider podcast?'
当时古墓丽影播客领域还没有什么定期更新的内容,所以我决定自己动手。有些读者可能知道,我是那种对劳拉的冒险有很多看法(TM)的烦人的人之一:所以这成为了Raidercast的基础。我会滔滔不绝地谈论自己的想法和观点,为每集制作视频,并在过程中进行一些采访。
There was nothing regular on the Tomb Raider podcast landscape, so I decided to do it myself. Some readers may know I'm one of those annoying people with plenty of Views (TM) about Lara's adventures: so this became the baseline for Raidercast. I'd ramble on about my own ideas and thoughts, create videos for each episode, and do some interviews along the way.
三年后,我采访了多位劳拉·克劳馥的配音演员、游戏编剧、开发人员和铁杆粉丝。以该系列为跳板,我通过深入讨论心理学和疗法、天文学、考古学和海洋保护,将播客推向了新的高度。我现在即将达到五十集,播客已经吸引了来自世界各地超过二十五万次播放。我希望能够比现在更定期地制作节目,但生活总是在你不想忙的时候就变得异常忙碌。嘿,也许有一天我能有组建一个团队的能力。那将是一个梦想!
Three years later I've interviewed multiple Lara Croft voice actresses, Tomb Raider writers, developers and hardcore fans. Using the series as a springboard, I took the podcast to new heights with in-depth discussions on psychology and therapy, astronomy, archaeology, and marine conservation. I'm now approaching fifty episodes, and the podcast has reached over quarter of a million plays from people around the world. I'd love to be more regular at producing episodes than I currently am, but life has a way of becoming ridiculously busy as soon as you don’t want it to be. Hey, perhaps one day I'll have the means to create a team. That would be a dream!
Raidercast采访朱迪斯·吉宾斯
Raidercast interviewing Judith Gibbins
照片由Loft One12拍摄
Photo by Loft One12
问:你最喜欢的Raidercast节目有哪些?(为每个视频写一段说明)
Q: What are some of your favourite Raidercast episodes? (Write a statement for each video)
我诚实地说,我已经数不清有多少次在完成编辑一集后想:“就是它了。这是我最喜欢的一集。”而且它很早就开始了!早在第一季,有一集会在季中播出,但实际上是我写的第一集正式节目,名为《古墓丽影:终局之战》,以向漫威致敬。这一集是“统一系列”的尝试(在这变得流行之前),围绕一个将陨石和水晶联系起来的阴谋论展开。在邀请粉丝们讨论为什么劳拉对LGBT+人群如此重要的社区节目之后,我也有这种感觉。我正要和丈夫一起踏上史诗般的《最后的启示》之旅,进行《初次体验古墓丽影4》——一定要看看《初次体验古墓丽影1、2、3》,了解为什么这些是我最喜欢的几集。直到今天,我认为《恶魔学》那一集也是我最喜欢的作品之一!
I've honestly lost count of the amount of times I've finished editing an episode and thought 'This is it. This is my favourite episode.' And it started early! Right back in season 1, something that would air mid-season but was actually the first proper episode I wrote, was called 'Tomb Raider Endgame' in homage to Marvel. The episode was an attempt to 'unify the series' (before it was cool), based around a conspiracy theory that linked meteorites and crystals. I also had this feeling after a community episode where I invited the fandom to talk about why Lara is important for people who are LGBT+. I'm about to embark on the epic Last Revelation journey with my husband for ‘First Time Tomb Raider 4’ - be sure to check out ‘First Time Tomb Raider 1,2, and 3’, to see why those are some of my favourites. And to this day, I think the Demonology episode is one of my favourite pieces of work, too!
然而,我坚持区分“最好”和“最喜欢”。所以,不管我认为它们是不是我最好的作品,以下是我最喜欢的一些:
However, I'm a stickler for differentiating between 'Best' and 'Favourite'. So regardless of whether I think they're my best, here are some of my favourites:
《默蒂·斯科菲尔德的〈黑暗天使〉幕后》
Behind Murti Schofield's Angel of Darkness
与《黑暗天使》的编剧默蒂·斯科菲尔德一起探索其故事来源。
Exploring the foundations of The Angel of Darkness with its writer, Murti Schofield.
我一直是《黑暗天使》的忠实粉丝。主要是因为我喜欢这款游戏的整体氛围。这是一款哥特式黑色冒险游戏,背景设定在数百年前,讲述了一群恶棍在幕后控制历史的阴谋。一个拥有超自然力量的神秘陌生人。一个通过血祭传播恐惧的不死炼金术士。一个神话生物种族。一个秘密社团,一场秘密战争,一件被分割并隐藏在世界各地的神器。哦,当然还有人们似乎只关注的点——劳拉·克劳馥正在逃亡,并被指控谋杀而被通缉。
I've always been a massive fan of AOD. Primarily the general vibe of the game is something I love. A gothic noir adventure which reaches back hundreds of years, featuring a cabal of villains controlling history from behind the scenes. A mysterious stranger with supernatural powers. An immortal alchemist spreading fear with blood rituals. A race of mythological creatures. A secret society, a secret war, an artefact split into pieces and hidden around the world. Oh, and then of course there's the only point people seem to focus on - Lara Croft is on the run and wanted for murder.
在首次游玩《古墓丽影:黑暗天使》后,我深深迷上了尼非利姆的概念以及它们与其他神话故事的关联。我浏览了网络论坛,阅读了相关书籍,并观看了关于它们的电影。我喜欢这款游戏如何将我们现实世界中的神话与现实(从古代禁书、十字军东征到第二次世界大战)联系在一起,并将其与其他虚构的神话(如洛夫克拉夫特等人的作品)融合在一起。
After first playing AOD, I became obsessed with the concept of the Nephilim and how they related to other pieces of mythology. I scoured internet forums, read books, and watched films about them. I love how the game ties together myths and reality from our own world, (from ancient forbidden texts and the crusades, to World War 2) and mixes it with other fictional mythos, such as the works of Lovecraft and beyond.
与《古墓丽影:黑暗天使》的编剧穆尔蒂交谈总是一件令人愉快的事情,而创作这一集更是如此。与《古墓丽影:黑暗天使》的黑暗主题相反,穆尔蒂总是兴高采烈,充满幽默感。揭开这些层面,深入探索他创作劳拉第六次冒险的灵感,让我们明白了为什么《黑暗天使》会有这样的氛围。
Speaking to Murti, AOD's writer, is always a pleasure, and creating this episode was even more so. Contrary to the dark themes of AOD, Murti is always jovial and wildly funny. Peeling back those layers and exploring the depths of his inspiration for Lara's sixth adventure allows us to see the reasons why The Angel of Darkness has the vibe that it does.
古墓丽影中的死亡
Death In Tomb Raider
从死后重生到永生:古墓丽影是如何处理死亡概念的?
From the afterlife and rebirth, to immortality and beyond: how does Tomb Raider tackle the concept of death?
这一集受到了我与朋友、粉丝传奇人物兼作家珍妮·米尔沃德的一次讨论的启发,讨论的是贯穿整个系列中的木乃伊恐怖元素。就像在现实生活中一样,古墓丽影中的死亡是不可避免的。有时微妙,有时明目张胆,每款游戏的叙事都涉及这个概念。无论是反派试图逃避死亡,还是有人试图制造死亡,我们都会看到关于离开这个世界意味着什么的各种观点。而大多数情况下,我们通过劳拉的视角来看待这些观点,她自己在游戏中经历了不止一次“死亡与重生”的循环。
This episode was inspired by a discussion with friend and fan-legend and author Jenni Milward, regarding the mummified horrors scattered throughout the series. Just like in real life, death in Tomb Raider is unavoidable. Occasionally subtle, occasionally blatant, the narrative of each game deals with the concept. Whether it's a villain trying to escape death, or someone trying to cause it, we're presented with a myriad of views on what it means to depart this life. More often than not, we see these views through the lens of Lara, who herself undergoes more than one 'death and rebirth' arc across the games.
这一集可能会让一些人感到意外,因为它并不是你想象中的那种黑暗压抑的沉沦。到结尾时,我希望你会同意,由于劳拉自己的看法让它变得有些温馨和鼓舞人心。这是我最喜欢的一集之一,因为它的信息至今仍然让我感同身受
In a twist that may be surprising to some, this episode isn't the dark and depressing descent you might imagine. By the end, I hope you'll agree that due to Lara's own perceptions, it becomes somewhat heartwarming and uplifting. It's one of my favourites because its message still resonates with me today.
致劳拉的信
Letters To Lara
这是你的一集。为什么古墓丽影和劳拉·克劳馥对你如此重要?
This is your episode. Why are Tomb Raider and Lara Croft important to you?
在进行了第一季的几次采访后,我就知道我想做这一集。我知道这将是一项艰巨的任务,但对社区来说却非常重要。令人沮丧的是,每个粉丝群体,不仅仅是古墓丽影的粉丝,似乎都热衷于将自己分裂。粉丝们争论哪款游戏更好,或者哪个劳拉最棒。这集是我试图弥合分歧的一次尝试。向社区展示,无论我们的喜好如何,它们都是有效的,而且每款游戏和劳拉的每一次迭代对某些人来说都有意义。
After conducting a couple of interviews for the first season, I knew I wanted to do this. I knew it would be a hell of a task to accomplish too, but an important one for the community. It's upsetting that every fandom, not just Tomb Raider's, seems to delight in tearing itself apart. Fan-wars rage over which game is better, or which Lara is the best. This episode was my attempt to bridge gaps. To show the community that no matter our preferences, that they're all valid, and that every game and every iteration of Lara means something to someone.
在这个视频中,你会找到关于团结和逝去的故事。关于勇气和希望的故事。劳拉如何为需要帮助的人提供庇护和安慰的令人心碎又温馨的见证。尽管这是我最喜欢的一集之一,但我认为它也是我最重要的一集。我们都是粉丝。劳拉以某种方式将我们聚集在一起,我们应该记住这一点。
In this video you'll find stories of bonding, and of memories of those passed. Stories of courage and hope. Heartbreaking and heartwarming testimonies of how Lara has provided sanctuary and comfort to those in need. Regardless of this being one of my favourite episodes, I believe it's one of my most important. We're all fans. Lara brought us all together one way or another, and we'd do well to remember that.
瑞安娜·普拉切特访谈——重启劳拉·克劳馥
An Interview with Rhianna Pratchett - Rebooting Lara Croft
与古墓丽影(2013)和《古墓丽影:崛起》的编剧幕后访谈。
Behind the scenes with the writer of Tomb Raider (2013) and Rise of the Tomb Raider.
网上有很多文章煽风点火,讨论了劳拉生存起源三部曲的部分内容。我联系了瑞安娜·普拉切特,与她讨论了重启偶像的过程,以及 2013 年重启这部作品的一些争议背后的真相。
There have been many articles written online which fanned the flames of discourse when it came to parts of Lara's survivor origins trilogy. I reached out to Rhianna Pratchett for a discussion on the process of rebooting an icon, and the truth behind some of the controversial aspects of this 2013 retelling.
这是一集非常精彩的节目。瑞安娜非常放松且友好,并分享了许多关于她在该系列工作期间的有趣故事。诚然,我从未成为这个三部曲最狂热的粉丝,但听她讲述,听她讲述她想写的内容与最终出现在游戏中的内容之间的区别,以及“太多厨师会毁了汤”的危险;我从这次采访中获得了全新的视角,并对劳拉的重塑有了新的认识。这正是我最喜欢这一集的原因;它让我重新思考、重新评估,并作为粉丝而成长。当沃尔的史蒂夫在德比举行的古墓丽影活动舞台上采访瑞安娜时,我再次感受到了这一点。
This was a fascinating episode. Rhianna is so laid back and friendly, and offered many interesting stories to tell regarding her time on the series. Admittedly, I've never been the most enthusiastic fan of this trilogy, but hearing her speak, hearing about what she wanted to write vs what ended up in the game and the dangers of too many cooks; I came away from this interview with fresh perspective and appreciation for Lara's reinvention. It's one of my favourite episodes for precisely this reason; it made me reconsider, reevaluate, and grow as a fan. This is something I felt once again when Steve of Warr interviewed Rhianna on stage at the Tomb Raider event in Derby in 2023.
问:你在德比年度古墓丽影活动上现场主持了几期《Raidercast》。主持现场采访最愉快和最具挑战性的方面是什么?
Q: You've conducted a couple of Raidercast episodes live at the annual Tomb Raider event in Derby. What were some of the most enjoyable and challenging aspects of hosting a live interview?
这些采访就像梦想成真!“永远不要见你的偶像”是一句常听到的话,但见到并采访朱迪斯·吉宾斯(在古墓丽影2/3中扮演劳拉·克劳馥)、乔内尔·埃利奥特(在古墓丽影4/5/6中扮演劳拉·克劳馥)和埃里克·洛伦(在古墓丽影6中扮演库蒂斯·特伦特),并发现他们都是非常温暖和友好的人?这是无与伦比的。我发现自己在他们说话时偶尔会短暂地闭上眼睛并点头,心里想着“哇,这真的是劳拉!”——这个想法让我感觉这些采访非常不真实。
These interviews were dreams come true! "Never meet your heroes" is a commonly heard phrase, but meeting and interviewing Judith Gibbins (Lara Croft in TR2/3) Jonell Elliott (Lara Croft in TR4/5/6) and Eric Loren (Kurtis Trent in TR6), and discovering they're wonderfully warm and friendly people? Unbeatable. I found myself occasionally closing my eyes briefly and nodding along as they spoke, and thinking to myself "Oh wow, it's actually Lara!" - a thought which made the interviews very surreal experiences for me.
采访中最具挑战性的是如何应对一个问题落空的情况:如果答案过于简单,只需片刻即可完成,那么就需要即兴发挥。幸运的是,尽管我非常紧张,但这种情况并没有发生。然而,我太过紧张,以至于当被问及我最喜欢的由朱迪斯饰演的劳拉的过场动画时,我自信地回答了《古墓丽影2》中的一个过场动画,但回想起来,那个过场动画中并没有朱迪斯的配音。哎呀。我还被问到“坐在这里进行这次采访对你意味着什么?”这个问题,即使到现在,我的回答还是一样的。如果我能告诉9岁的克里斯我25年后会做什么,我想他会欣喜若狂。
The most challenging aspect of an interview is what to do if a question falls flat: if the answer is so simple that it only takes up moments of time, and improvisation is required. Thankfully, as nervous as I was, this didn't happen. However I was so caught up in the nerves, that when asked what my favourite cutscene starring Judith as Lara was, I confidently answered a cutscene in TR2, which in retrospect, featured no voice acting by Judith. Yikes. I was also asked 'What does it mean to you to be sat here conducting this interview?' and even now the answer is still the same. If I could tell 9 year old Chris what I'd be doing 25 years later, I think he'd explode with glee.
问:在系列25周年之际,你与古墓丽影合作,采访了来自核心设计工作室和水晶动力工作室的开发人员,讨论了游戏的创作过程。你是如何进行这些采访的,其中有哪些你最喜欢的时刻?
Q: For the franchise's 25th anniversary, you collaborated with Tomb Raider and conducted interviews with developers from both Core Design and Crystal Dynamics, discussing the game creation process. How did you approach these interviews, and what were some of your favourite moments?
作为一名播客主持人和古墓丽影的粉丝,这些25周年采访项目对我来说至关重要。这确实让我感受到了Raidercast的无限可能。我与社区团队成员梅根·玛丽和尼哈·奈尔一起,采访了《古墓丽影:黑暗天使》《古墓丽影:传奇》《古墓丽影:十周年纪念版》和《古墓丽影:地下世界》(L/A/U)的开发人员,听取了他们创作这系列中一些经典作品背后的故事。
As a podcaster and Tomb Raider fan, these 25th anniversary interview projects were pivotal for me. It genuinely made me feel that the sky is the limit with Raidercast. Along with community team members Meagan Marie and Neha Nair, I conducted interviews with the developers of Tomb Raider: The Angel of Darkness, Legend, Anniversary, and Underworld (L/A/U), to hear their stories of creating some cult-classic titles in the series.
在《古墓丽影:黑暗天使》的采访中,我得以更多地了解团队对这款游戏的真正愿景,包括额外的动作组合、一个完全成型的库蒂斯(拥有超能力)以及关于克里格勒城堡和卡帕多细亚等额外地点的更多信息。听到《古墓丽影:黑暗天使2》的开发工作实际上已经开始,真是让人扼腕叹息。
In the Tomb Raider: Angel of Darkness interview I got to learn more about the true vision the team had for this game, from additional move sets, a fully-fleshed-out Kurtis (complete with psychic abilities) to more information about additional locations like Castle Kriegler and Cappadocia. Hearing that work on AOD2 had actually begun was a hard pill to swallow.
与水晶动力工作室的寻母三部曲开发人员的采访非常深刻,提供了许多关于游戏早期开发的有趣暗示。即使这是我梦寐以求能够亲耳从开发人员那里听到的内容,但我最喜欢的时刻之一是有机会向工作室创意总监诺亚·休斯提问关于《古墓丽影:十周年纪念版》中蒂霍坎的位置,以及那些讨厌的亚特兰蒂斯人是否真的是系列中所有神秘事件的幕后黑手。
The interview with the L/A/U developers from Crystal Dynamics was insightful and offered many intriguing allusions to early development of the games. Even while this is the sort of thing I dream about hearing first-hand from a developer, one of my favourite moments came when I had the opportunity to grill studio creative director Noah Hughes about the location of Tihocan from Tomb Raider: Anniversary, and whether or not those pesky Atlanteans really are behind everything mysterious in the series.
当克里斯终于访问墨西哥并追随劳拉在《地下世界》和《暗影》中的脚步时,他长久以来的梦想终于实现了。我们很高兴推出 Raidercast 的新一集:
Chris's long-time dream came true when he finally visited Mexico and followed in Lara's footsteps in Underworld and Shadow. We're thrilled to present the new episode of Raidercast:
古墓、寺庙和玉米卷饼——Raidercast在墨西哥的冒险
Tombs, Temples, and Tacos - A Raidercast Adventure in Mexico
问:有什么信息你想传达给古墓丽影社区的吗?
Q: Is there a message you want to convey to the Tomb Raider community?
我可以一直谈论粉丝们应该如何追随劳拉的脚步,团结起来消除分歧。关于我们所有人都是劳拉和古墓丽影的粉丝这一事实,应该能够消除隔阂、搭建桥梁。但相反,我想说“让古墓丽影成为你的灵感源泉”,并向你们提出两件事:创造和探索。
I could talk and talk about how the fandom should follow in Lara's footsteps and unify against our differences. About how the fact we're all fans of Lara and Tomb Raider in one way or another should negate divisions and bridge gaps. But instead, I'm going to say 'Let Tomb Raider Be Your Muse', and ask two things of you: Create and Explore.
1. 创造。
Create.
为了回应《黑暗天使》的默蒂·斯科菲尔德的观点:发挥你的创造力。不论方式或内容是什么,尽管去做。无论是写作还是绘画。创建3D渲染图。创作受古墓丽影启发的音乐、歌曲、涂鸦、雕刻、视频。让古墓丽影成为你的灵感源泉。目前已经有12款主要游戏和几款衍生作品,所以让你的想象力尽情驰骋吧。用古墓丽影的主题发挥创造力可以让你的热情保持鲜活,而没有什么比创造给你带来快乐更棒的了。
To echo the sentiments of AOD's Murti Schofield: get creative. It doesn't matter how or what; just do. Whether it's writing or painting. Create 3D renders. Create Tomb Raider inspired music. Songs. Doodles. Carvings. Videos. Let Tomb Raider be your muse. We're currently 12 main games and several spin-offs in, so let your imagination run wild. Getting creative with Tomb Raider themes keeps your passion alive, and there's no greater feeling than creating something that brings you joy.
2. 探索。
Explore.
你可以根据自己的理解来解释这一点,但请务必去做。无论是受系列游戏启发的探险和旅行,还是仅仅因为你对古墓丽影的一切充满热爱。在系列游戏推出近30年之际,让我们更多地讨论其传说和神话,而不是劳拉的发色、指甲颜色或腰带风格。
Interpret this as you like, but please do it. Whether exploration and travel as inspired by the series, or just as part of your general love for all things Tomb Raider. At nearly 30 years into the series, let's have more discussions on lore and myths than the pantone of Lara's hair and nails or style of belt.
维卡班巴究竟是什么地方?司祭盎是如何为亚特兰蒂斯的金字塔提供动力的?王者之剑来自哪里?真理之光组织是如何长时间秘密运作的?拿非利人与《古墓丽影1》有关联吗?谁创造了查克·切尔的银盒和钥匙?马可·巴托利的真正目标是什么?纳特拉和圣三一之间有关联吗?
What actually was Vilcabamba? How did the Scion power the pyramid of Atlantis? Where did Excalibur come from? How did the Lux Veritatis operate in secret for so long? Are the Nephilim connected to Tomb Raider 1? Who created the Silver Box and Key of Chak Chel? What was the true goal of Marco Bartoli? Is there a link between Natla and Trinity?
如果以上任何一个问题引起了你的兴趣,那么我的朋友,你已经深陷其中了。这个系列的故事和虚构情节丰富且广泛,所以成为一名现实生活中的古墓丽影探险者,探索劳拉世界中的神话和传说吧。开始你的项目,阅读相关书籍,探索古代历史,请让古墓丽影成为你的灵感源泉。
If any of the questions above have sparked your interest, then my friend, you've got it bad. The stories and fiction of this series is rich and expansive, so become a real-life Tomb Raider and explore the myths and legends of Lara's world. Start projects. Read related books. Explore ancient history, and please, let Tomb Raider be your muse.
探险愉快!
Happy raiding!
你有没有特别自豪的一系列艺术品或项目?在社交媒体上与我们分享吧,有机会在我们的下一个专题中被介绍!
Do you have a series of art or project you’re particularly proud of? Share it with us on social for a chance to be featured in our next spotlight!