古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

官方博客 - 25周年庆:古墓丽影自制关卡 - 古墓丽影6(英文原稿)

发表时间:2022/08/02 00:00:00  来源:“ZZer”转载  作者:古墓丽影官方  浏览次数:1644  
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  官方介绍与《古墓丽影6》主题相关的古墓丽影自制关卡。以下是原文,本站正在翻译中。

——原文网址:https://tombraiderblog.square-enix-games.com/en-us/traod/blog/trle-aod/

【古墓丽影网站】25周年庆:古墓丽影自制关卡 - 古墓丽影6



  08.21.2021

  DJ's TRLE Corner: AOD


The sixth installment of the Tomb Raider mainline was Angel of Darkness, and "dark" is really the keyword.

Feder - Midnight in Paris

This gloomy vibe spreads outside of Paris, into almost every depiction of a dystopian city built in the level editor after the TR4 period.

Lima - Dark City

But AoD was complicated enough to start several trends in custom levels, One of them is museum levels, so many it's hard not to stumble upon them, so we talked about Delca's remake of Louvre Galleries, Bojrkraider's Budapest Museum and LePerk's Rome-styled Art History already. An example I didn't mention is Vinraider's Vatican Museum:

vinraider - Vatican Museum

As usually, some of those levels also use these landmarks as a gateway to what lies below.

Dhama - Retro AoD - The Dig (Demo)

burt_ie - Archaeological Dig

Of course when the mood gets too apocalyptic for Lara, Kurtis steps in as a veteran in fighting the evil. Make sure you play those levels at midnight. A crucifix and a bottle of holy water might be handy as well...

AngelOfDarkness - The Guardian of Diablo

kevindatsun - Kurtis Trent - Fire and Ice

Marcos is that one builder who divided his work equally, making 6 levels with Kurtis and 6 with Lara. Those are more like horror comedy and note you will need to think really out of the box, always for an unexpectedly creative solution.

Marcos - The Eggs

Since much of original content was never used, we get more supplements, plot fillers and alternate stories for this episode than for the other ones - like this level where Lara meets Kurtis in a sequel to AoD:

AgentXP07 - Christmas in Prague

Or this revival attempt of Castle Kriegler:

Ruu11 - Castle Kriegler - Part 1

Or this alternate route from Werner's apartment into Carvier's flat.

sonnyd83 - A cold, wet Day in Paris

Speaking of Werner, a couple of levels has appeared to revolve around a murder scenario. One of them became a grandfather of all One Room Challenge levels.

Michum - The Chamber

Another one ports a well-known board game "Cluedo" into the 3D world but sets it in a manor and a crypt to not lose the feel of Tomb Raider:

Richard Lawther - Shalebridge Murder Mystery

In some of these, Werner is still alive and Lara is into interrupting his plans in her traditional fashion. Here she tries to break into Werner's mansion, but he's wary of this and tries to outdo Winston in making her life difficult:

tweetygwee - Werner's Mansion

But of AoD legacy in TRLE, the texturepacks are the most versatile and long-living. Never meant to be used with classic grid system, they always appear fresh. Among the most used ones are those from The Bio Research Facility.

Titak - Hydroponics

Titak - Hell's Arboretum

Sometimes you see a blend which doesn't derive from a specific level but tries to mix little bits from various sources in order to create a feeling of unrooted, fresh, distinct world. And yes this is vinraider again because half of levels included in his flagship project are heavily rooted in AoD:

vinraider - Templars' Library

In the end, let's not forget about versatility and put a spotlight on one of the most versatile pillars AoD has supplied us with. It blends into almost every scenario and it's very likely going to be used forever.

Max - Symbol of the World

The last level also has a sequel which loops us back to Paris. And mind you will probably do several loops like this, since there are many more AoD-inspired levels, including those still in the works. See you the next month :))

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