DJ的古墓丽影自制关卡专栏:《古墓丽影6:黑暗天使》
DJ's TRLE Corner: AOD
2021年8月21日
08.21.2021
古墓丽影正传系列的第六部作品是《黑暗天使》,而“黑暗”确实是其关键词。
The sixth installment of the Tomb Raider mainline was Angel of Darkness, and "dark" is really the keyword.
Feder - 巴黎午夜
Feder - Midnight in Paris
(点击查看本站 [#3095/trle3082][圣殿骑士的秘密(Templars Secret)] 视频攻略)
这种阴郁的氛围不仅限于巴黎,还蔓延到了几乎所有在《古墓丽影4》之后用关卡编辑器构建的反乌托邦城市描绘中。
This gloomy vibe spreads outside of Paris, into almost every depiction of a dystopian city built in the level editor after the TR4 period.
(点击查看本站 [#2332/trle2337][黑暗之城(第一部)(Dark City Part 1)]视频攻略)
但《黑暗天使》的复杂性足以在自制关卡中引发多个趋势,其中之一便是博物馆关卡,数量之多让人难以忽视。我们之前已经讨论过Delca重制的《卢浮宫画廊》、Bojrkraider的《布达佩斯博物馆》和LePerk的罗马风格《艺术史》。还有一个我未提及的例子是Vinraider的《梵蒂冈博物馆》:
But AoD was complicated enough to start several trends in custom levels, One of them is museum levels, so many it's hard not to stumble upon them, so we talked about Delca's remake of Louvre Galleries, Bojrkraider's Budapest Museum and LePerk's Rome-styled Art History already. An example I didn't mention is Vinraider's Vatican Museum:
vinraider - 梵蒂冈博物馆
vinraider - Vatican Museum
(点击查看本站 [#2963/trle2949][古墓丽影安魂曲(Tomb Raider Requiem)]视频攻略)
通常,其中一些关卡还会将这些地标作为通往地下区域的入口。
As usually, some of those levels also use these landmarks as a gateway to what lies below.
Dhama - 复古 《黑暗天使》 - 挖掘(试玩版)
Dhama - Retro AoD - The Dig (Demo)
burt_ie - 考古挖掘
burt_ie - Archaeological Dig
当然,当氛围对劳拉来说变得过于末日般时,库尔特斯作为对抗邪恶的老手便会登场。记得在午夜玩这些关卡,十字架和一瓶圣水可能也会派上用场……
Of course when the mood gets too apocalyptic for Lara, Kurtis steps in as a veteran in fighting the evil. Make sure you play those levels at midnight. A crucifix and a bottle of holy water might be handy as well...
AngelOfDarkness - 恶魔守护者
AngelOfDarkness - The Guardian of Diablo
(点击查看本站 [#2623/trle3276][柯蒂斯·特伦特编年史:第一章(The Kurtis Trent Chronicles: Chapter 1)]视频攻略)
kevindatsun - 柯蒂斯·特伦特 - 火与冰
kevindatsun - Kurtis Trent - Fire and Ice
(点击查看本站 [#2623/trle2628][柯蒂斯·特伦特:火与冰(Kurtis Trent - Fire and Ice)] 视频攻略)
Marcos是那位平均分配工作的制作者,制作了6个库尔特斯关卡和6个劳拉关卡。这些关卡更像是恐怖喜剧,注意你需要真正跳出常规思考,总是为了找到意想不到的创意解决方案。
Marcos is that one builder who divided his work equally, making 6 levels with Kurtis and 6 with Lara. Those are more like horror comedy and note you will need to think really out of the box, always for an unexpectedly creative solution.
(点击查看本站 [2560/trle2554][魔蛋(The Eggs)]视频攻略)
由于大量原始内容未被使用,这一篇章的补充内容、剧情填充和替代故事比其他篇章更多——比如这个劳拉在《黑暗天使》续作中与库尔特斯相遇的关卡:
Since much of original content was never used, we get more supplements, plot fillers and alternate stories for this episode than for the other ones - like this level where Lara meets Kurtis in a sequel to AoD:
AgentXP07 - 布拉格的圣诞节
AgentXP07 - Christmas in Prague
(点击查看本站 [#3211/trle3191][创造经典2019:布拉格的圣诞节(CaC2019 - Christmas in Prague)] 视频攻略)
或是这座克里格勒城堡的复兴尝试:
Or this revival attempt of Castle Kriegler:
Ruu11 - 克里格勒城堡 - 第一部分
Ruu11 - Castle Kriegler - Part 1
(点击查看本站 [#3211/trle3191][创造经典2019:布拉格的圣诞节(CaC2019 - Christmas in Prague)] 视频攻略)
或是这条从沃纳公寓进入卡维耶公寓的替代路线。
Or this alternate route from Werner's apartment into Carvier's flat.
sonnyd83 - 巴黎寒冷潮湿的一天
sonnyd83 - A cold, wet Day in Paris
说到沃纳,有几个关卡似乎围绕谋杀情景展开。其中一个成为了所有“单房间挑战”关卡的鼻祖。
Speaking of Werner, a couple of levels has appeared to revolve around a murder scenario. One of them became a grandfather of all One Room Challenge levels.
Michum - 密室逃生
Michum - The Chamber
(点击查看本站 [2094/trel1961][密室逃生(The Chamber)]视频攻略)
另一个则将知名桌游《妙探寻凶》移植到3D世界,但设定在庄园和地窖中,以保留古墓丽影的氛围:
Another one ports a well-known board game "Cluedo" into the 3D world but sets it in a manor and a crypt to not lose the feel of Tomb Raider:
Richard Lawther - 谢尔布里奇谋杀谜案
Richard Lawther - Shalebridge Murder Mystery
在其中一些关卡中,沃纳仍然活着,而劳拉正以她传统的方式打断他的计划。这里她试图闯入沃纳的豪宅,但沃纳对此有所警惕,并试图在让她生活困难方面超越温斯顿:
In some of these, Werner is still alive and Lara is into interrupting his plans in her traditional fashion. Here she tries to break into Werner's mansion, but he's wary of this and tries to outdo Winston in making her life difficult:
tweetygwee - 沃纳的豪宅
tweetygwee - Werner's Mansion
(点击查看本站 [2022/trle1892][意大利探险(Italian Exploration)]视频攻略)
但《黑暗天使》在古墓丽影自制关卡中的遗产里,材质包是最多功能且最持久的。它们从未打算与经典网格系统配合使用,因此总是显得新颖。其中最常用的材质包来自《生物研究设施》。
But of AoD legacy in TRLE, the texturepacks are the most versatile and long-living. Never meant to be used with classic grid system, they always appear fresh. Among the most used ones are those from The Bio Research Facility.
Titak - 水培
Titak - Hydroponics
(点击查看本站 [1917/trle1793][喜马拉雅之谜完整版(Himalayan Mysteries Full Version)] 视频攻略)
Titak - 地狱植物园
Titak - Hell's Arboretum
(点击查看本站 [1197/trle1315][地下世界的未竟事业(第三部):鬼罐平原(Underworld UB3 - The Plain of Jars)]视频攻略)
有时你会看到一种混合,它并非源自某个特定关卡,而是试图从各种来源中混合少量元素,以创造一种无根、新颖且独特的世界感。没错,这又是vinraider,因为他的旗舰项目中有半数关卡都深深植根于《黑暗天使》:
Sometimes you see a blend which doesn't derive from a specific level but tries to mix little bits from various sources in order to create a feeling of unrooted, fresh, distinct world. And yes this is vinraider again because half of levels included in his flagship project are heavily rooted in AoD:
vinraider - 圣殿骑士图书馆
vinraider - Templars' Library
(点击查看本站 [#2963/trle2949][古墓丽影安魂曲(Tomb Raider Requiem)]视频攻略)
最后,别忘了多功能性,让我们聚焦于《黑暗天使》为我们提供的最全能的支柱之一。它几乎融入了所有场景,且很可能会被永远使用。
In the end, let's not forget about versatility and put a spotlight on one of the most versatile pillars AoD has supplied us with. It blends into almost every scenario and it's very likely going to be used forever.
Max - 世界之符
Max - Symbol of the World
最后一个关卡还有续作,将我们带回巴黎。你可能还会经历多次这样的循环,因为还有更多受《黑暗天使》启发的关卡,包括那些仍在制作中的。下个月见 :))
The last level also has a sequel which loops us back to Paris. And mind you will probably do several loops like this, since there are many more AoD-inspired levels, including those still in the works. See you the next month :))
——原文网址:https://tombraiderblog.square-enix-games.com/en-us/traod/blog/trle-aod/