古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
古墓丽影 周年纪念 tomb raider Anniversary
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider
古墓丽影:亚特兰蒂斯遗迹 Tomb Raider: Legacy of Atlantis
古墓丽影:催化剂 Tomb Raider: Catalyst

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

Tomb Raider: Legacy of Atlantis
古墓丽影:亚特兰蒂斯遗迹

Tomb Raider: Catalyst
古墓丽影12:催化剂

《古墓丽影9:最终版》Switch平台开发者访谈

发表时间:2026/08/27 00:00:00  来源:“ZZer”翻译  作者:Brian  浏览次数:35  
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【古墓丽影网站】《古墓丽影:最终版》Switch 2/Switch 版画面

  Aspyr谈《古墓丽影:最终版》登陆Switch 2/Switch 及未来可能性
  Interview: Aspyr on bringing Tomb Raider: Definitive Edition to Nintendo Switch 2 / Switch and future possibilities

  由Brian ( @NE_Brian )于 2025 年 12 月 20 日发布,分类:访谈、Switch、Switch 2
  Posted on December 20, 2025 by Brian(@NE_Brian) in Interviews, Switch, Switch 2


  古墓丽影世界近期动作频频,其中就包括《古墓丽影:最终版》登陆 Nintendo Switch 2 与 Nintendo Switch。两款主机的移植版已于上个月公告并同步发售。
  There's been a lot going on within the world of Tomb Raider recently, including the arrival of Tomb Raider: Definitive Edition on Nintendo Switch 2 and Switch. Ports for both systems were announced and released last month.

  为了解《古墓丽影:最终版》发售幕后的更多细节,我们采访了来自 Aspyr 的制作人经理 Jordon Reese。Reese 还谈到了其他话题,包括将《古墓丽影:崛起》与《古墓丽影:暗影》带到 Nintendo 平台的可能性、对 Nintendo Switch 2 的未来支持等等。
  To learn more about what went into the launch of Tomb Raider: Definitive Edition, we spoke with producer manager Jordon Reese from Aspyr. Reese also touched on some other points from us, including the possibility of bringing Rise of the Tomb Raider and Shadow of the Tomb Raider, future Nintendo Switch 2 support, and more.

  问:首先,能否谈谈这个项目是如何诞生的?或许更好的问题是"为什么是现在?"许多 Nintendo Switch 玩家多年前就期待看到移植版,这个时机出乎一些粉丝意料。
  Q: To begin, can you give some insight into how the project came about? A better question might be "why now?" Many Nintendo Switch owners were hoping to see a port years ago, so the timing caught some fans by surprise.

  答:这个项目是我们对古墓丽影系列和 Nintendo 社区深厚承诺的自然演变。我们在 Nintendo Switch 上推出的《古墓丽影 I-III 复刻版》和《古墓丽影 IV-VI 复刻版》合辑收获了非凡反响,玩家对劳拉·克劳馥现代起源故事的渴望不容置疑。在我们为新主机制定战略时,这自然而然地成为了最佳时机。我们想庆祝 Switch 2 的到来,同时致敬劳拉·克劳馥跨越主机世代的悠久传奇。
  A: This project was a natural evolution of our deep commitment to the Tomb Raider franchise and the Nintendo community. We've had such a phenomenal response to the Tomb Raider I-III Remastered and Tomb Raider IV-VI Remastered collections on Nintendo Switch, and the hunger for Lara Croft's modern origins was undeniable. As we were preparing our strategy for the new console, it simply became the perfect time. We wanted to celebrate the arrival of the Switch 2, while simultaneously celebrating the long-endearing legacy of Lara Croft as she bridges console generations.

  问:"惊喜突袭"(shadowdrop)发售策略背后有何考量?
  Q: What was behind the "shadowdrop" strategy?

  答:这次突袭发售是有意为之,执行起来也充满乐趣。这是我们回馈忠诚 Nintendo 粉丝的方式。在先前古墓丽影复刻版的成功之后,我们觉得一次突然的、即时的发售——或者说一个真正的惊喜——能创造激动人心的真实瞬间。它让粉丝来引领最初的讨论,而社交媒体上立竿见影的反响也印证了这是发布这款重磅游戏的正确方式。
  A: The shadowdrop was intentional, and a blast to execute. It was our way of giving back to the Nintendo fans who have been so loyal. After the success of our previous Tomb Raider remasters, we felt a sudden, immediate release – or a true surprise – would create an authentic moment of excitement. It lets the fans drive the initial conversation, and seeing the immediate reaction across social media has confirmed that this was the right way to launch this critically important game.

  问:Aspyr 在 Nintendo Switch 2 与 Switch 版上与哪个团队合作?水晶动力有参与吗?
  Q: Which team did Aspyr work with on the Nintendo Switch 2 and Switch versions? Was Crystal Dynamics involved at all?

  答:与我们制作古墓丽影系列作品时一贯的做法相同,这是 Aspyr 与水晶动力之间的真诚合作。我们全程与水晶动力紧密协作,确保劳拉·克劳馥在 Nintendo Switch 2 上的首秀既原汁原味又令人兴奋。他们对在 Switch 与 Switch 2 上保持这款作品最初构想所提供的支持至关重要。
  A: As always with our work on the Tomb Raider franchise, this was a true collaborative effort between Aspyr and Crystal Dynamics. We worked closely with Crystal Dynamics all along the way to ensure that Lara Croft's debut on the Nintendo Switch 2 was authentic and exciting. Their support was invaluable to ensuring the original vision for the title was maintained across Switch and Switch 2.

  问:能否说明 Switch 2 版是如何制作的?粉丝们猜测它大体基于 Switch 1 版。如果真是如此,为何不以 PS4/Xbox One 版为基础?
  Q: Can you clarify how the Switch 2 version was built? Fans have speculated that it's largely based on the Switch 1 version. If that's the case, is there a reason why the PS4 / Xbox One versions weren't used as the base instead?

  答:这种猜测有一定道理,尽管实际情况要复杂得多。其核心结构基于一个灵活的代码分支,让我们能够高效地针对最初 Switch 的架构进行优化,这对于在两款主机上同步发售至关重要。至于 Switch 2 版,我们不只是提高了分辨率,而是运用新硬件的性能去实现稳定的每秒 60 帧。虽然 PS4/Xbox One 版本中的一些更复杂的图形特性没有优先处理以换取稳固的性能表现,但最终成果是一个精美且高度可玩、在手中手感极佳的作品。我们相信,对于便携体验而言,性能与流畅性至关重要。
  A: That speculation has some truth to it, though the reality is much more nuanced. The core structure is based on a flexible code branch that allowed us to efficiently target the original Switch's architecture, which was critical for making it a simultaneous launch across both consoles. For the Switch 2 version, we didn't just bump the resolution; we used the new hardware's capabilities to push for a stable 60 frames per second. While a few of the more complex graphical features from the PS4/Xbox One release weren't prioritized over achieving that rock-solid performance, the result is a beautiful, highly playable version that feels fantastic in your hands. We believe performance and fluidity are paramount for a portable experience.

  问:我们很惊讶地看到多人模式依然可用——许多复刻版常常将其移除。是一直计划保留这一特性吗?
  Q: We were very surprised to see that the multiplayer mode is available – many remasters often exclude that. Was it always the plan to have that feature left in?

  答:绝对是。多人模式一直计划包含在本作中,因为我们始终致力于在可能的情况下提供完整体验。《古墓丽影:最终版》也不例外,尤其是在像 Nintendo 这样拥有积极、健康在线社区的平台上。
  A: Absolutely. The multiplayer mode was always planned to be a part of this release, as we're always dedicated to delivering the complete experience whenever possible. Tomb Raider: Definitive Edition was no exception, especially on a console with such an engaged and positive online community like Nintendo!

  问:是否有计划在 Nintendo Switch 2 上更新这款游戏?我们注意到一些关于陀螺仪和鼠标控制问题的反馈。一些粉丝还希望 Switch 2 版能有画面改进。
  Q: Are there any plans to update the game on Nintendo Switch 2? We've been seeing some reports of issues with the gyro and mouse controls. Some fans are also hoping for graphical improvements with the Nintendo Switch 2 version.

  答:我们正密切关注所有玩家反馈,尤其是来自敬业 Nintendo 社区的反馈。一如既往,我们计划通过后续补丁持续改进游戏,让所有玩家都能获得最佳体验。我们鼓励任何遇到问题的玩家在 https://support.aspyr.com/hc/en-us 提交错误报告。
  A: We are listening closely to all player feedback, especially from the dedicated Nintendo community. As always, we plan to make game improvements via patches over time so that the game can be the best possible experience for all players. We encourage anyone that experiences any issues to submit a bug report at: https://support.aspyr.com/hc/en-us

  问:这款游戏开启了古墓丽影"生存者"三部曲,所以我们当然要问——Aspyr 是否有兴趣将《古墓丽影:崛起》和《古墓丽影:暗影》也带到 Nintendo 平台?
  Q: This game kicked off the Tomb Raider "Survivor" trilogy, so we need to ask the obvious question – is Aspyr interested in bringing over Rise of the Tomb Raider and Shadow of the Tomb Raider to Nintendo platforms as well?

  答:我们确实看到了这个问题!我们已经成功地把经典时代(I-VI)以及劳拉·克劳馥的"起源故事"带到了现代 Nintendo 平台。目前我们还无法公布任何消息,但玩家对本作的热情反响,是鼓励我们继续探索这些可能性的强大动力。
  A: We have definitely seen this question! We've successfully brought back the classic era (I-VI) and now the 'origin story' of Lara Croft to modern Nintendo platforms. We can't announce anything at the moment but the passionate response to this release is strong encouragement for us to continue exploring those possibilities.

  问:Aspyr 对 Nintendo Switch 2 的未来计划是什么?《古墓丽影:最终版》是发行商在该平台的首部作品,未来是否所有游戏都会登陆这一主机,还是最初会采取逐案评估的方式?
  Q: What are Aspyr's plans for Nintendo Switch 2 moving forward? Tomb Raider: Definitive Edition is the publisher's first release, so will all games be on the system in the future or will it initially be more case-by-case basis?

  答:Nintendo Switch 2 是我们笔下新的重要篇章。Aspyr 致力于支持这款主机,虽然为了确保高品质作品,我们会一直采取逐案评估的方式,但你完全可以期待这只是宏大计划的开始。对于未来的跨平台作品,Switch 2 将是首要目标。我们对该主机的硬件能力感到兴奋,相信它是向 Nintendo 玩家带来更广泛高保真游戏的绝佳平台。
  A: The Nintendo Switch 2 represents a major new chapter for us. Aspyr is committed to supporting this console, and while it will always be a case-by-case basis to ensure a high-quality product, you can absolutely expect that this is the beginning of a robust plan. For future cross-platform titles, the Switch 2 will be a primary target. We're excited about the hardware's capabilities and see it as a fantastic platform for bringing a wider range of high-fidelity titles to Nintendo players.

  问:类似的问题,Aspyr 打算继续支持最初版 Nintendo Switch 多久?
  Q: On a similar note, how long does Aspyr intend to continue supporting the original Nintendo Switch with new releases?

  答:就像当前业内的大多数发行商一样,我们会持续关注玩家在 Nintendo 平台上的动向。
  A: Just like most publishers in the industry currently, we will continue to watch where players are on Nintendo systems.

  问:公司有计划回头为早前的 Switch 1 游戏提供 Nintendo Switch 2 更新吗?或者,Aspyr 是否有兴趣推出任何 Nintendo Switch 2 版作品?
  Q: Does the company have any plans to go back and offer Nintendo Switch 2 updates for previous Switch 1 games? Alternatively, would Aspyr be interested in any Nintendo Switch 2 Editions?

  答:如今没有什么是不可能的,尽管我们目前没有可公布的消息。正如我上面所说,我们会持续监控玩家在 Nintendo 平台上的分布情况。
  A: Nothing is off the table these days, although we have nothing to announce at this time. As I said above, we will continue to monitor where players are on Nintendo systems.

  《古墓丽影:最终版》目前已在 Nintendo Switch 2 与 Switch 上以数字下载形式发售。
  Tomb Raider: Definitive Edition is currently available as a digital download on Nintendo Switch 2 and Switch.

——消息来源:Nintendo Everything,2025年12月20日

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